Stimpack: An Adaptive Rendering Optimization System for Scalable Cloud Gaming
summary
Stimpack adaptively lowers or raises server-side rendering quality based on network-driven compression so GPU cycles go where they change perceived frames, using a compression-aware efficiency metric. Implementation is a game plugin plus a runtime optimizer tested with Unreal Engine scenes (moderate and intense), up to six concurrent users, real 4G/LTE traces, and blind AB user studies. Results show up to 24% higher service quality, 2x user capacity versus high-quality baseline.
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chapters (11)
- 0:00Stimpack and cloud gaming
- 1:01Edge-cloud scalability dilemma
- 2:25Network-aware rendering opportunity
- 4:07GPU sharing impact on FPS
- 5:09Stimpack's three pillars
- 6:35Stimpack architecture workflow
- 8:01Evaluation setup details
- 9:03Scalability and FPS results
- 11:09User study on experience
- 12:57Real-world network adaptability
- 14:23Stimpack impact summary
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