~/talk

DistRS: Disaggregated Reward Service for RLVR with Batch-Level Constraint

Talkat NSDI '26 · 2026-05-04..05-06· [machine-learning, distributed-systems]
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name:Xin Jin
linkedin:jinxin
slides:none on file

DistRS is a disaggregated reward service that separates reward computation from training, implements a microservice pipeline with per-stage worker pools, and uses a history-based simulation-based search scaler plus a timeout-aware reallocation rule to handle long-running requests. An earliest-batch-first (EBF) priority scheduler reduces head-of-line blocking. Deployed on real CUDA code-generation RLVR traces with 4‑CPU compilers and 1‑GPU runners, DistRS cuts GPU time up to 3.79× and CPU time 1.98× while adding only ~0.62s extra delay.

AI-written summary · about

  1. 0:00Introduction
  2. 1:46Verifiable reward computation
  3. 3:34Request-level resource disaggregation
  4. 6:06Workload characteristics
  5. 7:56Batch-level constraint
  6. 8:39DistRS architecture
  7. 9:44Long-running requests
  8. 11:30Multi-tenant scaling
  9. 12:54Evaluation setup
  10. 13:36Performance results
  11. 14:20Request scheduling
  12. 15:02Conclusion
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