~/talk

From Systrace to Safetynet: Android game development case studies

Talkat Google I/O 2019 · 2019-05-07..05-09· [android, security]
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Systrace debugging finds triple buffering in Brawl Stars and cuts input latency from ~47 ms to ~32 ms by changing frame pacing to double buffering, removing one frame of delay; Instant Games forwards the referral string (adds fromIG=true) so full installs retain AdCampaign source for accurate analytics; combining app licensing with SafetyNet Attestation API blocks pirated APKs and rooted-memory attacks — Rovio sees 40% fewer leaderboard hacks and more genuine spenders — another developer halves non‑beta user leakage.

AI-written summary · about

  1. 0:00Intro
  2. 1:26Damian
  3. 2:15Technical explanation
  4. 6:03Systrace
  5. 15:24Demo
  6. 18:34Instant game referral tracking
  7. 19:04Instant games
  8. 21:19Forwarding referral data
  9. 22:49Ensuring game integrity
  10. 24:54How to protect game integrity
  11. 25:44Licensing
  12. 29:24Rovio
  13. 30:44Results
  14. 32:09Beta Leakage
  15. 35:54Summary
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