~/talk

Google Play Instant: How game developers are finding success

Talkat Google I/O 2018 · 2018-05-08..05-10· [android, game-development]
links:none on file
slides:none on file

Google Play Instant is now open to all game developers and promises concrete gains: Try Now gives up to 20% uplift in user acquisition. Engine and platform changes let teams build real mini-experiences — 10 MB size limit, progressive asset download, native/OpenGL support — and tooling arrives: Unity plug-in and Cocos Creator alpha (record + refactor). Examples shipped: Candy Crush Instant selects five levels (16–590), Jam City ships first 10 Panda Pop levels with progress carryover, Zynga ships a Solo Series slice.

AI-written summary · about

  1. 0:00Start
  2. 1:00Google Play Instant in Action
  3. 3:43Pre-Registration
  4. 4:26Pre-Launch Phase
  5. 5:07Three Types of Instant Experiences
  6. 5:20Mini Game
  7. 7:18Candy Crush Experience
  8. 9:38The Google Play Instant Unity Plugin
  9. 10:34Record and Refactor Steps
  10. 13:56What Instant Use Cases Have You Tried and What Use Cases Are You Most Excited about
  11. 18:38What Factors Do You Think Make for a Great Instant Experience
  12. 19:19What Factors Make for a Great Instant Expiry
  13. 21:07Building a Game That Meets the 10 Megabyte Size Limit
  14. 26:00The Challenges Related to Developing a Instant Experience in Unity
  15. 27:29What Kind of Developments Do You See Emerging in the Instant Gaming Space in the Coming Years
  16. 30:35Thank You
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