~/talk

Game Development Extension

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Announces AGDE is now public and lets Visual Studio build, package and debug Android games without switching to Android Studio; Unreal Engine 4.26.2+ projects generate Android targets and Epic used AGDE daily for Fortnite, reporting significant time savings and bugs found that were previously missed. Features include build APK from VS, LLDB-backed debugging that can step into disassembly with register and memory views, logcat, AVD snapshots, profiler UI with native memory sampling, and integrations with SNDBS and other distributed build tools.

AI-written summary · about

  1. 0:00Introduction to AGDE
  2. 1:37Unreal Engine Integration
  3. 2:53Epic Games Success Story
  4. 4:25Why Use AGDE?
  5. 5:50Core Features Overview
  6. 7:00Setup and Toolbar Tools
  7. 8:08Device and File Management
  8. 9:11Debugging and Profiling
  9. 10:49Third-party Integration
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