Game Development Extension
summary
Announces AGDE is now public and lets Visual Studio build, package and debug Android games without switching to Android Studio; Unreal Engine 4.26.2+ projects generate Android targets and Epic used AGDE daily for Fortnite, reporting significant time savings and bugs found that were previously missed. Features include build APK from VS, LLDB-backed debugging that can step into disassembly with register and memory views, logcat, AVD snapshots, profiler UI with native memory sampling, and integrations with SNDBS and other distributed build tools.
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chapters (9)
- 0:00Introduction to AGDE
- 1:37Unreal Engine Integration
- 2:53Epic Games Success Story
- 4:25Why Use AGDE?
- 5:50Core Features Overview
- 7:00Setup and Toolbar Tools
- 8:08Device and File Management
- 9:11Debugging and Profiling
- 10:49Third-party Integration
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43mThe New Android SDK Build System
24mBuilding an awesome game for Android
34mWhat's new in Android development tools
38mLevel up your Android build
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