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Google for Games Developer Summit 2021

Play your way at GDC March 17-21, 2025. Experience interactive demos, exclusive sessions, and meetups from Android, Google Play, Gemini, and Gemma.

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Welcome and mobile KeynoteGreg Hartrell27m
Google announces an Android Game Development Kit with a Visual Studio extension for C/C++ and new libraries: GameActivity, Game Input and a game controller…
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Ads Keynote: Drive lasting business growthDavid Mitby, Chris Luhur21m
Announces concrete AdMob and Google Ads features: tROAS for ads revenue (closed beta) targets users who engage with in‑app ads, Bitmango tests show 44% higher…
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KeynoteCareen Yapp10m
Stadia announces concrete partner incentives and tooling: 70% of monthly revenue to partners for Stadia Pro titles paid by session-day engagement, a new click…
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Keynote: Scaling global games in an accelerating landscapeRob Martin17m
Claims planet scale multiplayer and analytics with concrete pieces: matchmaking via Open Match and Google Cloud game servers, Open Saves for persistent worlds…
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Help your players spend less time waiting and more time playing with Play as you downloadYafit Becher, Vitor Bacetti, Andrew Giugliano14m
Play as you download lets players open games in seconds on Android 12 by streaming essential binaries using a new kernel-backed file system (incfs) and Play…
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Plan and optimize your game for success onLauren Mytton17m
Google Play now offers a new reach and devices section in Play Console that shows installs, crash and ANR rates, SoC/OpenGL/Vulkan distributions and peer…
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Improve your store listing qualityBert de Weerd08m
Google Play announces tighter app metadata and preview rules: titles, icons and developer names must be concise and non-promotional, or risk being ineligible…
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Enhance your game with UXSerena Shih09m
UX tweaks focus on clarifying in‑app offers, highlighting best values, and removing purchase friction: redesign store icons and IAP descriptions, add visual…
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Learn about your audience: Mobile gamer insightsHuyn Woo14m
Survey of 20,000+ mobile gamers combines interviews and metrics to produce four segments — enthusiasts, busy hobbyists, persistent puzzlers and dabblers — with…
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All about battle passes: Insights and learnings from top mobile game developersAaron Hiscox, Frank Keienburg, Joel Joensuu, David H.C. Du35m
Battle passes use a quest-based season track with a free lane and paid lane; teams set 9.99 every 8–10 weeks, or currency-gated passes that give free gems so…
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Developer journey from PC/console to mobileRanjodh Mathial, Michael Chow, Tyler Nation, Chris Cao44m
Panelists describe shipping Wild Rift, Magic: The Gathering Arena on mobile and ongoing 2K ports, citing concrete wins: WWE SuperCard ~23–24M downloads, NBA 2K…
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Introducing the Android Game Development KitScott Carbon-Ogden08m
AGDK packages a C/C++‑first toolset: a Visual Studio extension for Android workflows, C game libraries (GameActivity, GameTextInput, GameController) to…
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Game Development ExtensionJoshua Gilpatrick13m
Announces AGDE is now public and lets Visual Studio build, package and debug Android games without switching to Android Studio; Unreal Engine 4.26.2+ projects…
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C/C++ libraries for Android gamesVictor Repetskyi10m
Google’s HDK delivers C/C++ libraries as AARs and Prefab packages that link via Gradle and CMake and remove most JNI plumbing. Game Activity exposes a C API…
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Optimize your graphics with Android GPU Inspector frame profilerJay Kong, Francesco Carucci12m
Android GPU Inspector adds a frame profiler that captures per-frame timing, GPU counters and object-level GPU memory (collaborating with…
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12 game mode APIsKatie Roberts-Hoffman13m
Android 12 adds Game Mode APIs that let a game read a per-title user preference for getGameMode and switch between Performance (lowest latency, sustained max…
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Introducing Play Integrity API developer previewDom Elliott, Solène Maître07m
Google launches the Play Integrity API as a single, server-to-server attestation that replaces SafetyNet and Play licensing, returning a small encrypted…
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Optimizing games forMatt Monasch16m
Chrome OS is the #2 desktop OS and Google Play Games usage has tripled, so optimizing for large landscape screens plus keyboard/mouse/trackpad input can…
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What’s new for Firebase LiveOpsPatrick Martin14m
Firebase announces concrete LiveOps upgrades: Crashlytics now does reliable C++ symbolication for optimized builds, relaxes symbol-file placement, and sends…
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The complexity of NDK crash reportingKonstantin Mandrika15m
Explains why on-device tombstones use libunwind/libcorkcrew and debuggerd/crashdump to produce reasonably accurate system frames but often miss app DWARF, why…
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Personalizing your app in real-time: Powered by Firebase and MLDana Silver11m
Demo shows Firebase Remote Config Personalization configured in the console to try alternatives (prompt after 1, 4, or 8 level completions) targeted to…
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Delivering seamless multiplayer experiences globally with game serversMark Mandel29m
Google Cloud layers a managed orchestration over Kubernetes + Agones to run dedicated authoritative game servers across many clusters; demo deploys Super Tux…
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native databases and storage for gamesMike Nadal, Emma Haruka Iwao24m
Cloud Spanner is presented as a strongly consistent, globally distributed relational database that removes manual sharding, provides serializability/external…
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Planet scale 2.0: Cloud games done rightSebastian Weigand, Susan Romera06m
Demo shows Agones on GKE deploying fleets across US, Netherlands and Japan, spinning from empty to 1,000s of game servers and triggering cluster autoscaler to…
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Engaging new and diverse audiences with MLPatrick Smith, Vishu Cheruku24m
Pandemic-era player growth shows 38% report increased playtime and 65% longer sessions, and only 1–2% are persistent trolls, so the solution focuses on…
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Bringing the game studio to theAdrian Graham, Travis Williams15m
A concrete blueprint for running a full game studio in the cloud: virtual GPU workstations with right-sized VMs, Active Directory and MFA for identity, global…
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Less time porting and certing, more time creatingElisabeth Morant, Ryan Bartley, Robert Adelmann20m
Stadia announces concrete developer shortcuts: Test Hub launches to run, debug and stream logs across web, mobile and TV from one place; Game Runs automates…
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Bringing new value to Stadia partnersAlan Joyce10m
Stadia expands reach to 22 countries and hundreds of millions of devices and promises concrete incentives: click-to-play deep links track channel performance…
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Connecting with gaming creators: 4 things developers should knowBarbara Macdonald, 8bit Thug26m
YouTube gaming reports 100 billion watch hours and over 40 million active gaming channels, with live streams at over 10 billion hours and events peaking —…
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GameSnacks: Google's new HTML5 gaming platformAni Mohan18m
Google launches GameSnacks as an HTML5 games platform with a few-line GameSnacks SDK (JavaScript), an embed API for quick integrations, and a hosted catalog of…
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Everything newPatrick Martin03m
Firebase lists concrete updates for liveops: Crashlytics stays a free integration and the latest Unity SDK sends per‑crash hardware telemetry—CPU make, GPU…
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Top 8 Ads Keynote announcements05m
New AdMob and Google Ads features include tROAS bidding that optimizes for ad engagement revenue, an Android app campaign option to exclude reinstallers so ad…
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Top 5 Google Cloud announcements06m
Google Cloud highlights growth in nontraditional gamers — women married couples and grandparents and fast-rising regions in the Middle East and APAC, then…
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Top 10 Stadia announcementsCareen Yapp09m
Platform reports 180 games shipped across 22 countries and “hundreds of millions” of compatible devices; Stadia rolls out Click to Play links with affiliate…
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