~/talk

ARrrrg! The Google AR Android Demo Application deciphered

Talkat DroidKaigi 2018 · 2018-02-08..02-09· [android, webxr]
slides:none on file

Walks through the Google ARCore demo code, explains plane detection from feature points and lighting via ARCore’s lightIntensity, and shows a fork that replaces the monolithic helloAR activity with a cleaner scene list and separated renderers. Uses OpenGL ES 2.0 with VBOs, vertex/fragment shaders, and OBJ/MTL texture mapping; moves tap hit‑testing out of the per‑frame loop and adds external OBJ loading so multiple models can be added at runtime. Includes APKs on GitHub and an onDrawFrame trimmed to ~60 lines.

AI-written summary · about

  1. 0:00AR Android demo intro
  2. 1:32Why AR and pirates
  3. 2:54ARCore horizontal planes
  4. 5:01ARCore demo object visuals
  5. 7:13Textures and tracking in AR
  6. 11:063D objects with OBJ files
  7. 12:34Key renderers in AR app
  8. 14:26OpenGL threads basics
  9. 16:54Shaders and OpenGL setup
  10. 18:00Hello AR activity
  11. 21:18Refactoring AR app architecture
  12. 23:28Simplifying onDrawFrame
  13. 24:52OpenGL setup in onDrawFrame
  14. 27:24Light intensity and shading
  15. 28:52Rendering planes and objects
  16. 29:55Summary and resources
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