~/talk

Quality in Product Design with Immersive Technologies

TalkinSpanishat Hands On Testing 2020 · 2020-09-09..09-12· [webxr, ux-and-product-design]
links:none on file
slides:none on file

Presents use of immersive technologies (VR for HTC/Oculus and web/phone render paths, plus avatar meetings on Microsoft Alfred) to improve product design and training. Describes a deployed backend that logs interactions and grades pass/fail, a VR training prototype that reduced classroom time from 5 to 1 hour and certified 30,000 people across Latin America, and deliverables including a Santa Lucía airport VR model, virtual expo environments with hotspots/game mechanics, and analytics feeding a UX measurement database for iteration.

AI-written summary · about

  1. 0:00Immersive tech and design quality
  2. 9:33XR México origin
  3. 14:23Immersive tech challenges
  4. 21:00Human impact of XR
  5. 26:17Validating immersive apps
  6. 31:38Stories in immersive worlds
  7. 36:18VR/AR use cases
  8. 42:24Altspace VR apps
  9. 46:23Immersive design lessons
  10. 52:09Work process impact
  11. 55:03Immersive tech future in LATAM
  12. 1:00:43QA tools for immersive testing
  13. 1:02:30Closing
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