Designing Beyond the Screen
summary
Design team documents building Facebook 360 and Facebook Spaces for Gear VR and Rift, prototyping in Unity after sketching on iPad Pro, and shipping features that let phone users join VR via Messenger and Live. Avatars use a fake blinking and pupil movement system plus a predictive avatar gaze algorithm to simulate eye contact; hands are simulated from head+controller tracking. Locomotion relies on teleportation and optic‑flow tricks to reduce motion sickness. Case studies include 360 photo democratization and measured user comfort gains.
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chapters (8)
- 0:00Start
- 0:05Design Beyond the Screen
- 4:04VR is the best way to explore immersive design today.
- 9:18How do you design for Virtual Reality?
- 9:39Do you own a VR headset of any kind?
- 10:35Not quite the next computing platform.
- 13:03Connect dots.
- 14:28Presence Agency Comfort
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