Skills at Stake
summary
An advocacy group ran a 25-hour online course (June–Oct 2022) with four modules—theory, didactics, ethics, and practical game-based activities—using digital games and VR/metaverse experiences to support students with dyslexia. The program targets cognitive skills (working memory, inhibition, cognitive flexibility) to reduce cognitive overload, increase motivation and social skills, and the group (representing 14,000 families) also advises workplaces to provide time accommodations and awareness under Italian Law 25/2022.
AI-written summary · about
chapters (5)
- 0:00Introduction
- 1:07Dyslexia and school accessibility
- 8:00Game-based teaching
- 18:13AID training course
- 20:48Q&A
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