Katja Rogers
where else to find them
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what they talk about
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where they keep going back
- CHI PLAY4 editions2019–2024
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who talks about the same things
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| title | conference | date |
|---|---|---|
| How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Beha... | CHI PLAY 2024 | 2024-10-14 |
Systematic review screens 1,176 papers and extracts 36 interventions for toxic behavior in online games, categorizing targets as general or targeted attacks… | ||
| Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Ga... | CHI PLAY 2024 | 2024-10-14 |
Custom tagging platform, sound validation (N=50), main experiment N=109 and qualitative interviews N=9 compare points and badges displayed visually… | ||
| Juicy Audio: Audio Designers' Conceptualisation of the Term in Video Games | CHI PLAY 2024 | 2024-10-14 |
Twelve industry audio designers give hourlong interviews that are analyzed with hybrid deductive and inductive thematic coding plus content analysis, revealing… | ||
| Help, My Game is Toxic! First Insights from a Systematic Literature Review on Intervention... | CHI PLAY 2023 | 2023-10-10 |
Systematic review protocol (Prisma-P) on OSF collects 1176 works and yields 30 papers covering 36 intervention systems. Findings: 28 systems are novel while 8… | ||
| Kawaii Game Vocalics: A Preliminary Model | CHI PLAY 2023 | 2023-10-10 |
An online perception study with N=157 evaluates 18 voiced characters from Japanese games and produces a preliminary model of kawaii game vocalics, claiming… | ||
| Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology | CHI PLAY 2020 | 2020-11-02 |
Two experiments test audiovisual thematic cohesion with N=109 participants across four audio conditions (no music baseline, original cohesive soundtrack, happy… | ||
| The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ... | CHI PLAY 2020 | 2020-11-02 |
A between‑participants user study with N=64 uses a bow-and-arrow tower-defense VR build to compare play with and without music, measuring retrospective time… | ||
| Effects of Background Music on Risk-Taking and General Player Experience | CHI PLAY 2019 | 2019-10-22 |
A mixed-design study with N=60 mixed-design study builds a six-level platformer where each level offers a safe retriable route or a risky no-retry route… | ||
| KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football | CHI 2018 | 2018-04-21 |
Built an AR table football prototype with overhead camera, projector, IR goal sensors and projected icons that apply boosts or handicaps. A within-subjects… | ||
| Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences ... | CHI 2018 | 2018-04-21 |
Two studies use The Vanishing of Ethan Carter: a 12-participant mixed-method study comparing Vive VR to a monitor and a 40-participant between-subjects… | ||
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