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Katja Rogers

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How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Beha...CHI PLAY 20242024-10-14
Systematic review screens 1,176 papers and extracts 36 interventions for toxic behavior in online games, categorizing targets as general or targeted attacks…
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Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Ga...CHI PLAY 20242024-10-14
Custom tagging platform, sound validation (N=50), main experiment N=109 and qualitative interviews N=9 compare points and badges displayed visually…
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Juicy Audio: Audio Designers' Conceptualisation of the Term in Video GamesCHI PLAY 20242024-10-14
Twelve industry audio designers give hourlong interviews that are analyzed with hybrid deductive and inductive thematic coding plus content analysis, revealing…
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Help, My Game is Toxic! First Insights from a Systematic Literature Review on Intervention...CHI PLAY 20232023-10-10
Systematic review protocol (Prisma-P) on OSF collects 1176 works and yields 30 papers covering 36 intervention systems. Findings: 28 systems are novel while 8…
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Kawaii Game Vocalics: A Preliminary ModelCHI PLAY 20232023-10-10
An online perception study with N=157 evaluates 18 voiced characters from Japanese games and produces a preliminary model of kawaii game vocalics, claiming…
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Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and PsychophysiologyCHI PLAY 20202020-11-02
Two experiments test audiovisual thematic cohesion with N=109 participants across four audio conditions (no music baseline, original cohesive soundtrack, happy…
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The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player ...CHI PLAY 20202020-11-02
A between‑participants user study with N=64 uses a bow-and-arrow tower-defense VR build to compare play with and without music, measuring retrospective time…
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Effects of Background Music on Risk-Taking and General Player ExperienceCHI PLAY 20192019-10-22
A mixed-design study with N=60 mixed-design study builds a six-level platformer where each level offers a safe retriable route or a risky no-retry route…
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KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table FootballCHI 20182018-04-21
Built an AR table football prototype with overhead camera, projector, IR goal sensors and projected icons that apply boosts or handicaps. A within-subjects…
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Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences ...CHI 20182018-04-21
Two studies use The Vanishing of Ethan Carter: a 12-participant mixed-method study comparing Vive VR to a monitor and a 40-participant between-subjects…
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