Andreas Bulling
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| title | conference | date |
|---|---|---|
| HAGI: Head-Assisted Gaze Imputation for Mobile Eye Trackers | UIST 2025 | 2025-09-28 |
A diffusion-based imputation model uses time-aligned head orientation (rotation + translation) and observed gaze to reconstruct missing gaze segments, training… | ||
| Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild | CHI 2018 | 2018-04-21 |
Field study installs a recorder app on 11 phones for two weeks and collects 25,726 in‑the‑wild photos plus sensor and app logs; full face appears only 29% full… | ||
| Everyday Eye Contact Detection Using Unsupervised Gaze Target Discovery | UIST 2017 | 2017-10-22 |
Combines an appearance-based gaze estimator with unsupervised gaze target discovery that mounts one camera to each candidate object, projects estimated gaze… | ||
| EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large ... | UIST 2017 | 2017-10-22 |
EyeScout mounts a commercial eye tracker on a motorized rail and uses a Kinect body tracker plus an Arduino-driven stepper to move the sensor to each user… | ||
| AggreGaze: Collective Estimation of Audience Attention on Public Displays | UIST 2016 | 2016-10-16 |
AggreGaze: Collective Estimation of Audience Attention on Public Displays
Yusuke Sugano, Xucong Zhang, Andreas Bulling
UIST '16: ACM Symposium on User… | ||
| SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through ... | CHI 2016 | 2016-05-07 |
SkullConduct uses a bone‑conduction speaker on eyewear and the device microphone to play and record a white‑noise probe, extracts MFCC features and classifies… | ||
| GravitySpot: Guiding Users in Front of Public Displays Using On-Screen Visual Cues | UIST 2015 | 2015-11-08 |
System implements visual cues (color, shape, motion) applied to screen content and uses Kinect-based 2D tracking to pull people to arbitrary “sweet spots.” Lab… | ||
| Self-Calibrating Head-Mounted Eye Trackers Using Egocentric Visual Saliency | UIST 2015 | 2015-11-08 |
Shows a self-calibration pipeline that reduces calibration drift for head-mounted eye trackers by aligning eye-feature embeddings to predicted visual saliency… | ||
| GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across ... | UIST 2015 | 2015-11-08 |
GazeProjector maps 2D pupil positions from a Pupil Labs head-mounted eye tracker into display coordinates by matching streamed display screenshots to the scene… | ||
| Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements | UIST 2015 | 2015-11-08 |
Orbits is a gaze-only input that places moving targets on a watch face and detects selections by correlating eye and target trajectories with smooth pursuits… | ||
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