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Max V. Birk

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Disengagement From Games: Characterizing the Experience and Process of Exiting Play SessionsCHI PLAY 20242024-10-14
Two-phase empirical work combines n=16 interviews and n=111 survey responses to show disengagement is often positive when it provides satisfaction and closure…
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The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual R...CHI PLAY 20232023-10-10
Study uses an HTC 5 Pro headset and Valve Index controllers to compare sphere, controller, and realistic hand visuals across 12 distinct 3D interactions and a…
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Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm PlayersCHI PLAY 20232023-10-10
Argues that vulnerability is not just a player trait but an emergent property of games where mechanics, context and design choices produce vulnerability as…
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A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among YouthCHI PLAY 20202020-11-02
A point-and-click adventure game called Journey Through Carrington House is built to counter ageist views and attract workers to nursing homes by putting…
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Game Dynamics that Support Snacking, not FeastingCHI PLAY 20192019-10-22
Content analysis of 22 commercial casual games using the MDA framework yields five dynamics and a claim that Instant Rewards, Novelty, and Waiting can be added…
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The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital ...CHI 20182018-04-21
A 92-question survey of 286 participants measures how race and ethnicity affect identification, immersion, and satisfaction in games and finds clear gaps…
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Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital ...CHI 20182018-04-21
An experiment with 109 players in 30-minute groups of three in Minecraft social play uses projective coding of implicit motives and coded chat plus peer…
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