Max V. Birk
where else to find them
no profile links on file
what they talk about
all 5 in the filters
where they keep going back
- CHI PLAY4 editions2019–2024
on a stage with
all 17 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions | CHI PLAY 2024 | 2024-10-14 |
Two-phase empirical work combines n=16 interviews and n=111 survey responses to show disengagement is often positive when it provides satisfaction and closure… | ||
| The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual R... | CHI PLAY 2023 | 2023-10-10 |
Study uses an HTC 5 Pro headset and Valve Index controllers to compare sphere, controller, and realistic hand visuals across 12 distinct 3D interactions and a… | ||
| Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players | CHI PLAY 2023 | 2023-10-10 |
Argues that vulnerability is not just a player trait but an emergent property of games where mechanics, context and design choices produce vulnerability as… | ||
| A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth | CHI PLAY 2020 | 2020-11-02 |
A point-and-click adventure game called Journey Through Carrington House is built to counter ageist views and attract workers to nursing homes by putting… | ||
| Game Dynamics that Support Snacking, not Feasting | CHI PLAY 2019 | 2019-10-22 |
Content analysis of 22 commercial casual games using the MDA framework yields five dynamics and a claim that Instant Rewards, Novelty, and Waiting can be added… | ||
| The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital ... | CHI 2018 | 2018-04-21 |
A 92-question survey of 286 participants measures how race and ethnicity affect identification, immersion, and satisfaction in games and finds clear gaps… | ||
| Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital ... | CHI 2018 | 2018-04-21 |
An experiment with 109 players in 30-minute groups of three in Minecraft social play uses projective coding of implicit motives and coded chat plus peer… | ||
| nothing matches | ||