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Dmitry Alexandrovsky

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Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Cl...CHI PLAY 20242024-10-14
A research prototype called Snarky’s Adventure implements configurable playtime and multiple versions that vary degree of closure and progress visualization to…
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Disengagement From Games: Characterizing the Experience and Process of Exiting Play SessionsCHI PLAY 20242024-10-14
Two-phase empirical work combines n=16 interviews and n=111 survey responses to show disengagement is often positive when it provides satisfaction and closure…
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Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure TherapyCHI PLAY 20202020-11-02
A two-step VR system splits treatment into a design phase where patients build a terrain with a VR editor and an exposure phase where they re-enter it; a lab…
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Game Dynamics that Support Snacking, not FeastingCHI PLAY 20192019-10-22
Content analysis of 22 commercial casual games using the MDA framework yields five dynamics and a claim that Instant Rewards, Novelty, and Waiting can be added…
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