~/conference

CHI 2017

date:2017-05-06..2017-05-11
location:Denver, United States
series:CHI · 3 editions
editions:[CHI 2016, CHI 2017, CHI 2018]
titleauthorlength
Watching 360° Videos TogetherAnthony Tang, Omid Fakourfar11m
A study of 32 participants (16 pairs) watches a pre-recorded 360° campus bike tour on time-synced iPads where each person can pan independently and the main…
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The trouble with autopilots: assisted and autonomous driving on the social roadBarry Brown, Eric Laurier19m
Authors analyze 10.5 hours of footage from YouTube of Tesla Autopilot and Google self-driving cars and note Tesla’s service has logged 140 million miles…
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Priming Drivers before Handover in Semi-autonomous CarsShamsi T. Iqbal, Christian P. Janssen18m
A driving-simulator study with eye tracking and dual phone tasks (video transcription and calendar) tests 20‑second pre‑alerts versus no pre‑alert, comparing a…
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Understanding the Cost of Driving TripsCaleb Southern, Yunnuo Cheng, Cheng Zhang, Gregory D. Abowd11m
Built a phone app plus an OBD dongle that shows an estimated total cost per drive — fuel, depreciation from KBB, maintenance, insurance and prorated fixed…
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Towards Measurement of Situation Awareness in Autonomous VehiclesDavid Sirkin, Nikolas Martelaro, Mishel Johns, Wendy Ju18m
A measurement technique called Daze issues real-time, in-situ event alerts (Waze-style) to probe driver situation awareness in both simulator and on-road…
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MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at ...Conor Linehan, Ben Kirman21m
Argues Pokémon Go’s popularity comes from nostalgic branding not gameplay and offers a reproducible technique called Hammer of Nostalgification (a wheel of…
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New Process, New Vocabulary: Axiofact = A_tefact + MemorandaGilbert Cockton20m
Asserts that RILED (rational idealized linear engineering design) mislabels creative work and proposes replacing stages with concurrent design…
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A Simple Nod of the Head: The Effect of Minimal Robot Movements on Children's Perception of a ...Cristina Zaga, Roelof A.J. de Vries, Jamy Li, Khiet P. Truong, Vanessa Evers08m
A semi‑spherical low‑anthropomorphic robot with a single panning degree of freedom executes two minimal behaviors: social-gaze movement (shifting to track the…
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The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and MovementAshley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno Jardim Nunes, Nina Wenig, Dirk Wenig, Brent Hecht, Johannes Schöning21m
Mixed-methods study uses a geostatistical analysis of PokéStop density (Ingress-sourced portals) and a field survey of 375 players across five countries during…
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Goodbye Text, Hello Emoji: Mobile Communication on WeChat in ChinaRui Zhou, Jasmine Hentschel, Neha Kumar18m
A qualitative study uses 30 interviews and observations across rural, small-town, and urban China to show WeChat users shift from text toward graphic…
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Robotic Telepresence at ScaleIrene Rae, Carman Neustaedter16m
Study at CHI scales telepresence to 33 participants sharing 10 Beams across six days and ~3,700 attendees, revealing concrete breakdowns: remote users…
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I Need Your Encouragement! Requesting Supportive Comments on Social Media Reduces Test AnxietyRobert Deloatch, Brian P. Bailey, Alex Kirlik, Craig Zilles18m
Eighty-eight CS students post a template Facebook message the night before, then read replies, do expressive writing, or read course material; measures use the…
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Patient Strategies as Active Adaptation: Understanding Patient Behaviors During an Emergency VisitSun Young Park, Yunan Chen20m
Ethnographic work in an ED analyzes 35 patient visits and finds three breakdown types: delayed updates (e.g., a pharmacy compounding delay that never reaches…
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Maker' within Constraints: Exploratory Study of Young Learners using Arduino at a High School in ...Sowmya Somanath, Lora Oehlberg, Janette Hughes, Ehud Sharlin, Mario Costa Sousa18m
Twelve students (ages 13–15) at a low‑fee high school in Bangalore run a nine‑hour maker workshop over three days and build four projects: an LED calculator…
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AirPanes: Leveraging Two-Handed Around-Device Interaction for In-Air Pane Switching on SmartphonesKhalad Hasan, David Ahlström, Junhyeok Kim, Pourang Irani20m
AirPanes is a working prototype that maps multiple app panes into the space above, below and beside the phone so a free hand hovers to switch panes while the…
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WhatsApp is for Family; Messenger is for Friend": Communication Places in App Ecosystems "Midas Nouwens, Carla F. Griggio, Wendy E. Mackay18m
Ecosystems of similar messaging apps shape who appears where and how relationships behave: an interview study of 18 participants uses a critical-incident…
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Electrick: Low-Cost Touch Sensing on Arbitrary Surfaces Using Electric Field SensingYang Zhang, Gierad Laput, Chris Harrison19m
Electrick uses electric field tomography over a sprayed or molded conductive layer plus sparse electrodes to add touch to irregular objects; prototype hardware…
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Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive PerformanceJudith Amores, Pattie Maes19m
A wearable olfactory necklace that Bluetooth-controls scent bursts claims to nudge mood and memory by varying intensity and timing based on context and…
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Design for Existential CrisisAnn Light, Irina Shklovski, Alison Powell17m
Argues that design must stop producing Bovine Design — tools that promote passivity, addictive behavior and rote conformity — because automation…
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Is Difficulty Overrated? Measuring the Effects of Motivational Design Factors in an Educational GameJ. Derek Lomas, Kenneth Koedinger, Nirmal Patel, Sharan Shodhan, Nikhil Poonwala, Jodi L. Forlizzi19m
Large online experiments use random assignment and factorial manipulations on a simple fraction game Battleship Numberline to test motivation; results come…
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Why is This Happening to Me? How Player Attribution can Broaden our Understanding of Player ...Ansgar E. Depping, Regan L. Mandryk20m
Argues that attribution theory predicts emotions and motivation in games and delivers a validated 13‑item game-specific attribution questionnaire tested on 211…
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Group Touch: Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch PairsAbigail C. Evans, Katie Davis, James Fogarty, Jacob O. Wobbrock19m
Uses only built‑in FTIR touch data from Microsoft PixelSense, modeling distance, orientation, time between touch pairs with an MLP and a greedy grouping…
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Evaluation of Korean Text Entry Methods for SmartwatchesIvaylo Ilinkin, Sunghee Kim12m
A controlled user study maps four Korean input methods onto a smartwatch (three 3x4 multi-tap variants and a QWERTY-like layout) and measures speed, errors…
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Keeping Users Engaged: A Long-term Study of Wearable-based, Gamified Exercise ApplicationsZhao Zhao, Ali Arya, Anthony Whitehead, Gerry Chan, S. Ali Etemad19m
Built a wearable-driven exergame that reads real-time speed and intensity from TI SensorTag and Apple Watch, supports running, walking, cycling and rope…
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Understanding Death by GPS: A Systematic Study of Catastrophic Incidents Associated with ...Allen Yilun Lin, Kate Kuehl, Johannes Schöning, Brent Hecht19m
A corpus of 158 news reports yields concrete claims: 52 deaths in 44 incidents and about 64% due to missing or incorrect map attributes. Analysis ties failures…
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The Effect of Population and "Structural" Biases on Social Media-based Algorithms - A Case Study ...Isaac Johnson, Connor McMahon, Johannes Schöning, Brent Hecht19m
Compares open-source text-based model and network-based model on geo-tagged Twitter across the urban–rural spectrum, using 100 km error as the accuracy…
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Comparing Social Robot, Screen and Voice Interfaces for Smart-Home ControlMichal Luria, Guy Hoffman, Oren Zuckerman18m
A physical home-control robot called vo robot is built (five DOF, Raspberry Pi 2, chest camera, low‑fidelity TFT) and compared to a voice speaker, wall…
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COMPASS: Rotational Keyboard on Non-Touch SmartwatchesXin Yi, Chun Yu, Weijie Xu, Xiaojun Bi, Yuanchun Shi21m
COMPASS implements a circular 26-letter keyboard controlled by a rotational bezel and a physical select button, placing multiple cursors that the system…
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Float: One-Handed and Touch-Free Target Selection on SmartwatchesKe Sun, Yuntao Wang, Chun Yu, Yukang Yan, Hongyi Wen, Yuanchun Shi22m
Float lets a single wrist hold and point a cursor by wrist tilt while detecting an in‑air finger tap using only built‑in sensors, combining…
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It's a Bomb!" - Material Literacy and Narratives of Making"Sophie Landwehr Sydow, Jakob Tholander, Martin Jonsson18m
Ethnographic claim: interpreting objects requires a practiced material literacy that links electronic, physical and narrative traces. Makers dismantle a…
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Movement Matters: Effects of Motion and Mimicry on Perception of Similarity and Closeness in ...Mina Choi, Rachel Kornfield, Leila Takayama, Bilge Mutlu16m
A lab experiment uses a telepresence robot with three conditions 3 conditions — static, mimicry of the participant’s body orientation, and random replay of…
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Sensing and Handling Engagement Dynamics in Human-Robot Interaction Involving Peripheral ...Mingfei Sun, Zhenjie Zhao, Xiaojuan Ma15m
A robot implements a real-time engagement inference model that combines head-pose and other binary social-signal detectors to classify four states (S1–S4) and…
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GhostID: Enabling Non-Persistent User Differentiation in Frequency-Division Capacitive ...Sidharth Sahdev, Clifton Forlines, Ricardo Jota, Bruno De Araujo, Braon Moseley, Jonathan Deber, Steven Sanders, Darren Leigh, Daniel Wigdor21m
GhostID extracts capacitive ghosting artifacts from a frequency-division multi-touch controller to tell whether simultaneous touches come from the same hand…
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Opportunities and Design Considerations for Peer Support in a Hospital SettingShefali Haldar, Sonali R. Mishra, Maher Khelifi, Ari H. Pollack, Wanda Pratt17m
A mixed-methods study collects 146 survey responses with 131 free-text answers and runs interviews with 12 pediatric patients (ages 7–17) and 3 caregivers…
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CHI4Good or Good4CHIJoyojeet Pal20m
Argues that HCI’s “good” work actually fits three concrete types—application research, cross-over work, and community-centric research—and shows why CHI’s…
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Someone to Read with: Design of and Experiences with an In-Home Learning Companion Robot for ReadingJoseph E. Michaelis, Bilge Mutlu16m
An in-home reading companion robot for 11–12 year olds uses eight literature-derived design features: personalizing recommendations, setting and monitoring…
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My Student is a Robot: How Schools Manage Telepresence Experiences for StudentsVeronica Ahumada Newhart, Judith S. Olson09m
Qualitative interviews across 9 schools with 14 teachers and 8 administrators find telepresence use succeeds only when requires parent support board approval…
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Managing Uncertainty in Time Expressions for Virtual AssistantsXin Rong, Adam Fourney, Robin N. Brewer, Meredith Ringel Morris, Paul N. Bennett23m
Study measures how people use uncertain time words and what assistants actually do: a mixed methods pipeline uses 338 survey respondents, interviews with 14…
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Itchtector: A Wearable-based Mobile System for Managing Itching ConditionsJongin Lee, Daeki Cho, Junhong Kim, Eunji Im, JinYeong Bak, Kyung ho Lee, Kwan Hong Lee, John Kim24m
Smartwatch sensors on both wrists record accelerometer and gyroscope traces from 40 participants across a three-phase study, with 7-hour nocturnal sessions…
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MakerWear: A Tangible Approach to Interactive Wearable Creation for ChildrenMajeed Kazemitabaar, Jason McPeak, Alexander Jiao, Liang He, Thomas Outing, Jon E. Froehlich23m
A magnetic, plug‑and‑play wearable system uses a flexible socket mesh sewn into clothing and stackable modules — 36 modules including 12 sensors and action and…
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Towards Personality-driven Persuasive Health Games and Gamified SystemsRita Orji, Lennart E. Nacke, Chrysanne Di Marco20m
Large online study with 660 participants tests ten persuasive strategies (storyboard prototypes in a risky alcohol-drinking context) and models effects using…
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I Make, Therefore I Am: An Investigation of Curriculum-based Making on Children's Self-IdentitySharon Lynn Chu, Rebecca Schlegel, Francis Quek, Andrew Christy, Kaiyuan Chen18m
Year-long, curriculum-integrated intervention with 121 third–fifth graders uses 18 one-week maker kits (digital fabrication + open-source electronics, adding…
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Crowdsourcing GO: Effect of Worker Situation on Mobile Crowdsourcing PerformanceKazushi Ikeda, Keiichiro Hoashi19m
This paper studies how mobile crowdsourcing workers' situations—busyness, fatigue, and being with companions—affect task acceptance, completion rate, price…
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People are Either too Fake or too Real": Opportunities and Challenges in Tie-based Anonymity"Xiao Ma, Nazanin Andalibi, Louise Barkhuus, Mor Naaman16m
Semi-structured interviews of Secret and Mimi users reveal that tie-based anonymity increases intimate self-disclosure and peer support but also fuels…
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Trust, but Verify: Optimistic Visualizations of Approximate Queries for Exploring Big DataDominik Moritz, Danyel Fisher, Bolin Ding, Chi Wang20m
Pangloss implements optimistic visualization by running fast approximate queries with Sample+Seek and launching exact SQL Server queries in the background…
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iSphere: Focus+Context Sphere Visualization for Interactive Large Graph ExplorationFan Du, Nan Cao, Yu-Ru Lin, Panpan Xu, Hanghang Tong15m
Maps a 2D layout onto a Riemann sphere using inverse stereographic projection and renders that sphere back to the viewport; implements an object-based and…
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TopoGroups: Context-Preserving Visual Illustration of Multi-Scale Spatial AggregatesJiawei Zhang, Abish Malik, Benjamin Ahlbrand, Niklas Elmqvist, Ross Maciejewski, David S. Ebert19m
TopoGroups visualizes hierarchical spatial clusters by drawing distorted polygon boundaries that minimize overlap using a boundary distortion algorithm and…
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TagRefinery: A Visual Tool for Tag WranglingChristoph Kralj, Mohsen Kamalzadeh, Torsten Möller14m
TagRefinery is an interactive visual app that cleans open tag spaces using a guided and advanced modes workflow, slider controls for popularity and similarity…
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Community Conversational: Supporting and Capturing Political Deliberation in Local Consultation ...Ian G. Johnson, Alistair MacDonald, Jo Briggs, Jennifer Manuel, Karen Salt, Emma Flynn, John Vines22m
A hybrid system called Community Conversational combines a tabletop game with a digital capture-and-review platform: plastic tokens tracked on a map, prompt…
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A City in Common: A Framework to Orchestrate Large-Scale Citizen Engagement around Urban IssuesMara Balestrini, Yvonne Rogers, Carolyn Hassan, Javi Creus, Martha King, Paul Marshall22m
A six-phase City Commons framework structures community-led sensing and runs a four-month pilot in Bristol that picks damp housing from three priorities and…
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Creating a Sociotechnical API: Designing City-Scale Community EngagementMariam Asad, Christopher A. Le Dantec, Becky Nielsen, Kate Diedrick14m
A city-scale community engagement physical playbook gets produced through co-design: a public “solution session” with 100+ attendees and a cross-sector…
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Explaining the Gap: Visualizing One's Predictions Improves Recall and Comprehension of DataYea-Seul Kim, Katharina Reinecke, Jessica Hullman20m
Controlled experiments use two-by-three line graphs and crowd workers with 42 participants per condition to test three elicitation techniques: predicting…
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Empowered Participation: How Citizens Use Technology in Local GoveranceSheena Erete, Jennifer O. Burrell17m
Three-year study of three Chicago beats collects 48 meetings, 27 interviews, 300 pages of field notes and scrapes 7,000 messages from email lists, Yahoo/Google…
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Regression by Eye: Estimating Trends in Bivariate VisualizationsMichael Correll, Jeffrey Heer21m
Crowdsourced experiments (n=144 on Mechanical Turk) use an interactive wiggle test slider to let viewers fit slopes, quadratics and trig curves; slope…
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Evaluating Perceptually Complementary Views for Network Exploration TasksChunlei Chang, Benjamin Bach, Tim Dwyer, Kim Marriott20m
Three controlled studies evaluate matrix, node-link and MatrixWave versus Sankey on weighted and event‑sequence networks with 29 and 24 participants…
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Personas and Behavioral Theories: A Case Study Using Self-Determination Theory to Construct ...Arne Jansen, Maarten Van Mechelen, Karin Slegers26m
Uses Self-Determination Theory to build five personas for a digital weight-loss coach, starting from 20 interviews plus standardized motivation surveys…
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Block Party: Synchronized Planning and Navigation Views for Neighbourhood ExpeditionsHuiyuan Zhou, Aisha Edrah, Bonnie MacKay, Derek Reilly20m
Compares Google Maps versus a prototype called Block Party through two 2–2.5 hour field studies with 10 participants per study using a homebuying expedition…
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Activitity as the Ultimate Particular of Interaction DesignAnnika Waern, Jon Back15m
Argues that research should treat designed activities as ultimate particulars rather than artifacts, because the same object produces different interactions…
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GIAnT: Visualizing Group Interaction at Large Wall DisplaysUlrich von Zadow, Raimund Dachselt20m
GIAnT is an open-source analysis toolkit that visualizes multiuser activity on large interactive walls using synchronized views: a novel timeline visualization…
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Women's Safety in Public Spaces: Examining the Efficacy of Panic Buttons in New DelhiNaveena Karusala, Neha Kumar19m
Study analyzes women's safety in New Delhi using 17 interviews and 30 survey responses, finding six concrete factors—location, city culture, social presence…
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Life as a Robot (at CHI): Challenges, Benefits, and Prospects for Attending Conferences via ...Evan Golub, Brenna McNally, Becky Lewittes, Alazandra Shorter, The Kids of Kidsteam14m
A design team of eight children (ages 7–11) inhabits a Beam telepresence robot from ~2,500 miles away and reports six vignettes plus two 90‑minute co‑design…
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Stranger Searching in a Strange Land: The Impact of Familiarity on Local SearchIsaac Johnson, Victoria Schwanda Sosik, Kacey Ballard11m
A mixed-methods, geofenced Google Surveys study uses 1,400 respondents across seven cities and logistic regressions to test which location descriptors help…
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EarFieldSensing: A Novel In-Ear Electric Field Sensing to Enrich Wearable Gesture Input through ...Denys J.C. Matthies, Bernhard A. Strecker, Bodo Urban20m
EarFieldSensing places in-ear electrodes to detect both electric field changes and ear canal deformations, compares EMG, capacitive sensing, simple EFS and a…
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Advancing UX Education: A Model for Integrated Studio PedagogyMihaela Vorvoreanu, Colin M. Gray, Paul Parsons, Nancy Rasche16m
Undergraduate UX program at a major research university integrates six competency strands (visual/interaction, research, global consciousness, design…
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Intuition in Design: Reflections on the Iterative Aesthetics of FormHaakon Faste20m
An autoethnographic project explores how intuition drives iterative form decisions by committing to one constrained tool and following impulses through…
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Pineal: Bringing Passive Objects to Life with Embedded Mobile DevicesDavid Ledo, Fraser Anderson, Ryan Schmidt, Lora Oehlberg, Saul Greenberg, Tovi Grossman15m
Pineal claims a phone or watch can become the soul of a bespoke smart object by using the device’s sensors, screen, audio, cloud APIs and live streaming while…
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Class Confessions: Restorative Properties in Online Experiences of Socioeconomic StigmaEugenia Ha Rim Rho, Oliver L. Haimson, Nazanin Andalibi, Melissa Mazmanian, Gillian R. Hayes20m
Analysis of one Elite University Class Confessions Facebook page (≈1,000 posts, 600 comments, top of 37 pages) argues that specific sociotechnical features…
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Designing for Cohabitation: Naturecultures, Hybrids, and Decentering the Human in DesignNancy Smith, Shaowen Bardzell, Jeffrey Bardzell20m
Urban informatics research compares three concrete designs and outcomes: wildlife crossings with native-plant bridges that measurably reduce highway…
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Machines as Co-Designers: A Fiction on the Future of Human-Fabrication Machine InteractionJeeeun Kim, Haruki Takahashi, Homei Miyashita, Michelle Annett, Tom Yeh14m
Proposes treating fabrication machines as live collaborators that close the gap between virtual design and physical outcome by letting designers intervene…
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An Evaluation of Input Controls for In-Car InteractionsAlexander Ng, Stephen A. Brewster, Frank Beruscha, Wolfgang Krautter11m
Real-world on-road comparison of a touchscreen, a physical USB dial and a pressure-based surface (Surface Pro 2 inside a 3D-printed case) evaluates…
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TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D PrintersRobert Kovacs, Anna Seufert, Ludwig Wilhelm Wall, Hsiang-Ting Chen, Florian Meinel, Willi Müller, Sijing You, Maximilian Brehm, Jonathan Striebel, Yannis Kommana, Alexander Popiak, Thomas Bläsius, Patrick Baudisch20m
TrussFab fabricates human-load-bearing truss structures by combining desktop 3D-printed hubs with plastic bottles used as beams, run as a SketchUp plugin that…
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GraphScape: A Model for Automated Reasoning about Visualization Similarity and SequencingYounghoon Kim, Kanit Wongsuphasawat, Jessica Hullman, Jeffrey Heer18m
GraphScape models visualization space as a directed graph whose nodes are grammar-based chart specs (implemented with Backlight) and whose edges are atomic…
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Interaction with a TV companion app as synopsis and supplementJohn Dowell, Edward Anstead11m
A tablet companion app is built for the BBC documentary "the seven ages of Starlite" and tested with 28 participants in a between‑subjects comparison of…
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Fast and Unassisted Eye Tracker Calibration for Gaze-Based Pervasive Human-Computer InteractionThiago Santini, Wolfgang Fuhl, Enkelejda Kasneci17m
CalibMe is an unsupervised, marker-driven calibration that uses detected fiducial markers (ArUco-style) and automatic outlier removal on pupil size/position to…
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The Anti-Influence Engine: Escaping the Diabolical Machine of Pervasive AdvertisingCharlie Pinder16m
Design fiction proposes an Anti-Influence Engine that logs every advert exposure (visual, emotive, even scent), then applies behavioral retraining: push/pull…
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What Can Be Predicted from Six Seconds of Driver Glances?Lex Fridman, Heishiro Toyoda, Sean Seaman, Bobbie Seppelt, Linda Angell, Joonbum Lee, Bruce Mehler, Bryan Reimer19m
Uses a 100-car naturalistic study with ~5,000 six-second epochs (30 Hz) of hand-annotated macro-glances to train supervised gaze classifiers (CNN) and model…
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Facilitating Development of Pragmatic Competence through a Voice-driven Video Learning InterfaceGabriel Culbertson, Solace Shen, Malte Jung, Erik Andersen18m
A web tool lets learners repeat lines from any YouTube or local video, uses general speech recognition to transcribe and translate utterances, and flags…
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TouchPivot: Blending WIMP & Post-WIMP Interfaces for Data Exploration on Tablet DevicesJaemin Jo, Sehi L'Yi, Bongshin Lee, Jinwook Seo20m
A tablet interface called TouchPivot combines shelf-style WIMP controls with pen and touch gestures to pivot, filter, and remap data while keeping table and…
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StretchEBand: Enabling fabric-based interactions through Rapid Fabrication of Textile Stretch ...Anita Vogl, Patrick Parzer, Teo Babic, Joanne Leong, Alex Olwal, Michael Haller18m
Fabric-based stretch sensors are fabricated on a household sewing machine using conductive filament yarn (silver‑plated nylon) and stitched patterns; five…
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Voyager 2: Augmenting Visual Analysis with Partial View SpecificationsKanit Wongsuphasawat, Zening Qu, Dominik Moritz, Riley Chang, Felix Ouk, Anushka Anand, Jock Mackinlay, Bill Howe, Jeffrey Heer20m
Voyager 2 builds a mixed-initiative visual analysis tool that combines manual drag‑and‑drop with automated recommendations implemented in the CompassQL-based…
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Social Printers: A Physical Social Network for Political DebatesKaterina Gorkovenko, Nick Taylor, Jon Rogers22m
Physical boxes combine an amp and a thermal printer with a unique URL so five households per study (25–35 days each) send messages to a pseudonymous network…
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You Want Me to Work with Who? Stakeholder Perceptions of Automated Team Formation in Engineering ...Farnaz Jahanbakhsh, Wai-Tat Fu, Karrie G. Karahalios, Darko Marinov, Brian P. Bailey19m
Study of the CATME tool across eight project courses surveys N=277 students and interviews with 13 instructors, showing algorithmic team formation yields…
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Extracting Gait Velocity and Stride Length from Surrounding Radio SignalsChen-Yu Hsu, Yuchen Liu, Zachary Kabelac, Rumen Hristov, Dina Katabi, Christine Liu22m
A wall-mounted radio sensor uses reflections to track location and isolate walking periods, then extracts gait velocity and stride length by finding stable…
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Using Advisory 3D Sound Cues to Improve Drivers' Performance and Situation AwarenessMinJuan Wang, Sus Lundgren Lyckvi, Chenhui Chen, Palle Dahlstedt, Fang Chen21m
A 3DAATIS prototype generates a single abstract looming auditory cue with Doppler shifts, played via surround speakers at 65 dB over 45 dB ambient traffic and…
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Toward Realistic Hands Gesture Interface: Keeping it Simple for Developers and MachinesEyal Krupka, Kfir Karmon, Noam Bloom, Daniel Freedman, Ilya Gurvich, Aviv Hurvitz, Ido Leichter, Yoni Smolin, Yuval Tzairi, Alon Vinnikov, Aharon Bar-Hillel20m
Introduces a developer-facing gesture SDK that uses Intel RealSense SR300 depth cameras and a simple pose language built from six-direction finger/palm…
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Designing Gamified Applications that Make Safe Driving More EngagingFabius Steinberger, Ronald Schroeter, Marcus Foth, Daniel Johnson19m
Study presents six design lenses and ten recommendations, derives three user personas, and tests two smartphone prototypes including CoastMaster prototype in…
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The Bag of Communities: Identifying Abusive Behavior Online with Preexisting Internet DataEshwar Chandrasekharan, Mattia Samory, Anirudh Srinivasan, Eric Gilbert17m
The Bag of Communities: Identifying Abusive Behavior Online with Preexisting Internet Data Eshwar Chandrasekharan, Mattia Samory, Anirudh Srinivasan, Eric…
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Bot Personas as Off-The-Shelf UsersBert Vandenberghe11m
Proposes building bot personas by feeding survey responses and clickstream behavior into chatbots deployed on Slack or Facebook Messenger that designers can…
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HeartChat: Heart Rate Augmented Mobile Chat to Support Empathy and AwarenessMariam Hassib, Daniel Buschek, Paweł W. Wozniak, Florian Alt20m
Built an Android chat that links a Polar BLE chest strap to messages and logs heart rate per message, real‑time at the top, or sent explicitly via a button…
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How Design-inclusive UXR Influenced the Integration of Project Activities: Three Design Cases ...Janne van Kollenburg, Sander Bogers, Eva Deckers, Joep Frens, Caroline Hummels18m
How Design-inclusive UXR Influenced the Integration of Project Activities: Three Design Cases from Industry Janne van Kollenburg, Sander Bogers, Eva Deckers…
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Participatory Media: Creating Spaces for Storytelling in Neighbourhood PlanningJennifer Manuel, Geoff Vigar, Tom Bartindale, Rob Comber19m
Fieldwork tests Bootleggers Eye with two neighbourhood planning groups — one midway, working with six of seven topic groups, and one at the start — and…
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Understanding Public Evaluation: Quantifying Experimenter InterventionJulie R. Williamson, John Williamson18m
Built a playful gesture-controlled display where a user’s silhouette gets a silly hat when performing a silhouette + teapot gesture, deployed under three…
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Challenges in Public Display Deployments: A Taxonomy of External FactorsVille Mäkelä, Sumita Sharma, Jaakko Hakulinen, Tomi Heimonen, Markku Turunen20m
A literature review of 71 papers plus in‑the‑wild deployments yields 61 issues that are organized by affinity diagramming with three researchers into a…
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Multimodal Classification of Moderated Online Pro-Eating Disorder ContentStevie Chancellor, Yannis Kalantidis, Jessica A. Pater, Munmun De Choudhury, David A. Shamma18m
A deep learning pipeline labels moderated pro‑eating‑disorder content on Tumblr by combining image features from AlexNet and word2vec tag embeddings, a…
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Memory in Motion: The Influence of Gesture- and Touch-Based Input Modalities on Spatial MemoryJohannes Zagermann, Ulrike Pfeil, Daniel Fink, Philipp von Bauer, Harald Reiterer19m
Study compares three input devices — trackpad, direct touch, and Move controller — on two display sizes 10.6" vs 55" with 28 participants. Gesture input (Move)…
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Affective Colour in VisualizationLyn Bartram, Abhisekh Patra, Maureen Stone19m
Three user studies produce concrete rules: mining image tags yields 41 visualization‑feasible colors, participants design 504 five‑color palettes for eight…
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Augmented Studio: Projection Mapping on Moving Body for Physiotherapy EducationThuong Hoang, Martin Reinoso, Zaher Joukhadar, Frank Vetere, David Kelly14m
A classroom-scale system projects anatomy onto moving volunteers using multiple projectors, Kinect sensors, Unity and what the transcript calls the Microsoft…
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EchoFlex: Hand Gesture Recognition using Ultrasound ImagingJess McIntosh, Asier Marzo, Mike Fraser, Carol Phillips17m
Wearable forearm ultrasound images classify 10 discrete hand gestures using dense optical flow features fed to neural networks, achieving above 98% accuracy…
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PersaLog: Personalization of News Article ContentEytan Adar, Carolyn Gearig, Ayshwarya Balasubramanian, Jessica Hullman20m
PersaLog is a newsroom tool that lets journalists embed a simple domain-specific language in HTML to personalize article text and visualizations, then…
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Tunneled In: Drivers with Active Secondary Tasks Need More Time to Transition from AutomationBrian Mok, Mishel Johns, David S. Miller, Wendy Ju10m
A driving-simulator experiment tests how long drivers need to regain control after abrupt automation handoff while playing a tablet game; unstructured…
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I've been manipulated!: Designing Second Screen Experiences for Critical Viewing of Reality TVTom Feltwell, Gavin Wood, Kiel Long, Phillip Brooker, Tom Schofield, Ioannis Petridis, Julie Barnett, John Vines, Shaun Lawson21m
Researchers build two smartphone apps, Spotting Guide and Moral Compass, that let viewers tag production tropes during an episode and classify live Twitter…
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Technologies and Social Justice Outcomes in Sex Work Charities: Fighting Stigma, Saving LivesAngelika Strohmayer, Mary Laing, Rob Comber20m
Case study of National Ugly Mugs (NUM) UK shows a working system: ethnography, interviews, surveys and workshops produce a web reporting form that staff enter…
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Design and Evaluation of a Data-Driven Password MeterBlase Ur, Felicia Alfieri, Maung Aung, Lujo Bauer, Nicolas Christin, Jessica Colnago, Lorrie Faith Cranor, Henry Dixon, Pardis Emami-Naeini, Hana Habib, Noah Johnson, William Melicher19m
A client-side password meter combines compact neural networks to estimate guessability with a regression-weighted set of 21 characteristics that generate…
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Printflatables: Printing Human-Scale, Functional and Dynamic Inflatable ObjectsHarpreet Sareen, Udayan Umapathi, Patrick Shin, Yasuaki Kakehi, Jifei Ou, Hiroshi Ishii, Pattie Maes17m
Printflatables converts a 3D model into 2D patterns, then a custom machine folds and heat-seals inextensible thermoplastic fabric using a pincher and XY gantry…
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Modelling Learning of New Keyboard LayoutsJussi P. P. Jokinen, Sayan Sarcar, Antti Oulasvirta, Chaklam Silpasuwanchai, Zhenxin Wang, Xiangshi Ren20m
Computational model predicts how people move from visual-search to memory-guided key selection, combining vision + visual short‑term memory + long‑term memory…
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MagicFace: Stepping Into Character Through Augmented Reality MirrorAna Javornik, Yvonne Rogers, Delia Gander, Ana Moutinho20m
MagicFace is a smartphone AR mirror that overlays two Egyptian looks (Akhenaten, Nefertiti) and four interaction modes; researchers deploy it in an English…
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Quantifying Sources and Types of Smartwatch Usage SessionsAku Visuri, Zhanna Sarsenbayeva, Niels van Berkel, Jorge Goncalves, Reza Rawassizadeh, Vassilis Kostakos, Denzil Ferreira17m
Dataset of 307 Android users collected with the Insightful app yields 2.8 million notifications and 800,000 screen events and shows smartwatches generate very…
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Word Clarity as a Metric in Sampling Keyboard Test SetsXin Yi, Chun Yu, Weinan Shi, Xiaojun Bi, Yuanchun Shi17m
Defines a probabilistic per-word word clarity metric derived from Gaussian touch noise and key geometry, shows clarity explains up to 26.4% difference in error…
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Investigating Tilt-based Gesture Keyboard Entry for Single-Handed Text Entry on Large DevicesHui-Shyong Yeo, Xiao-Shen Phang, Steven J. Castellucci, Per Ola Kristensson, Aaron J Quigley21m
A tilt-driven gesture keyboard called writing in motion (swim) maps device angles (position control) through the gyroscope, smooths the pointer with a 1‑euro…
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Cardboard Machine Kit: Modules for the Rapid Prototyping of Rapid Prototyping MachinesNadya Peek, James Coleman, Ilan Moyer, Neil Gershenfeld22m
Cardboard Machine Kit: Modules for the Rapid Prototyping of Rapid Prototyping Machines Nadya Peek, James Coleman, Ilan Moyer, Neil Gershenfeld CHI '17: ACM…
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Videos of Things: speculating on, anticipating and synthesizing technological mediationsDoenja Oogjes, Ron Wakkary17m
Designers build working artifacts — a moving coffee‑table–sized table nontable (paper stack on aluminum chassis) and a ceramic tilting bowl that tips 3–4 times…
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ProbUI: Generalising Touch Target Representations to Enable Declarative Gesture Definition for ...Daniel Buschek, Florian Alt20m
A framework called ProbUI turns static bounding boxes into declarative gesture specifications that automatically map to simple probabilistic models (HMMs with…
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Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality GameplayArindam Dey, Thammathip Piumsomboon, Youngho Lee, Mark Billinghurst17m
Built a collaborative VR framework that streams player position and real-time heart rate from a biometric glove (Arduino) to an observer view, and two games…
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Seeing, Sensing and Recognizing Laban Movement QualitiesSarah Fdili Alaoui, Jules Françoise, Thecla Schiphorst, Karen Studd, Frederic Bevilacqua22m
Argues that Laban Efforts become computationally recognizable when model design follows expert observation and uses multimodal capture: EMG + accelerometer +…
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Handsfree Omnidirectional VR Navigation using Head TiltSam Tregillus, Majed Al Zayer, Eelke Folmer12m
Implements head-tilt with smartphone inertial sensors to provide hands-free omnidirectional navigation and tests it in an obstacle-avoidance corridor with 24…
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The Game of Performing Play: Understanding Streaming as Cultural ProductionAnthony J. Pellicone, June Ahn18m
A qualitative analysis of 240 forum threads (1,895 posts from 116 authors, 30 regulars) examines how streaming stitches together assembling technology…
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Situating Wearables: Smartwatch Use in ContextDonald Mcmillan, Barry Brown, Airi Lampinen, Moira Mcgregor, Eve Hoggan, Stefania Pizza18m
168 hours of video from 12 people over three days yields 1,009 smartwatch interactions (940 usable); watch use peaks around lunchtime at 5.3 uses per hour and…
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Is Two Enough?! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative ...Thomas Plank, Hans-Christian Jetter, ROMAN RÄDLE, Clemens Nylandsted Klokmose, Thomas Luger, Harald Reiterer18m
A lab study tests collaborative data exploration with 24 participants in 12 dyads using up to six tablets with linked or independent visualization views and…
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Synthetic Sensors: Towards General-Purpose SensingGierad Laput, Yang Zhang, Chris Harrison21m
A single wall‑powered board combines nine physical sensors (vibration, microphone, EMI, thermal, pressure, light, color, magnetic, radio) and performs on‑board…
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EarthTones: Chemical Sensing Powders to Detect and Display Environmental Hazards through Color ...Cindy Hsin-Liu Kao, Bichlien Nguyen, Asta Roseway, Michael Dickey18m
Wearable pigment powders detect CO, UV and ozone and change color using a palladium complex for CO (visible darkening at ~60 ppm within ~20 minutes), a…
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Beyond Grids: Interactive Graphical Substrates to Structure Digital LayoutNolwenn Maudet, Ghita Jalal, Philip Tchernavskij, Michel Beaudouin-Lafon, Wendy E. Mackay19m
Twelve interviews produce 52 story portraits showing designers use rule-based “graphical substrates” (concept, content, context inputs mapped to spatial and…
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CarVR: Enabling In-Car Virtual Reality EntertainmentPhilipp Hock, Sebastian Benedikter, Jan Gugenheimer, Enrico Rukzio14m
CarVR enables VR in moving cars by subtracting car rotation and mapping vehicle motions to VR so real kinesthetic forces match visual cues. A prototype uses an…
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Improving Gesture Recognition Accuracy on Touch Screens for Users with Low VisionRadu-Daniel Vatavu20m
Compares five nearest-neighbor gesture recognizers on 2,400 samples from 10 users with low vision and 10 sighted users, finds baseline P recognizer drops from…
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LetsPic: Supporting In-situ Collaborative Photography at a Large Physical SpaceAuk Kim, Sungjoon Kang, Uichin Lee17m
LetsPic is a mobile group-photography app designed to support collocated users who move across a large physical space (e.g., site surveys and group tours). It…
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Parents and Childrens Preferences about Parents Sharing about Children on Social MediaCarol Moser, Tianying Chen, Sarita Y. Schoenebeck10m
Survey of 331 parent-child pairs (children average 13 years old, range 10–17) finds children want permission more often than parents think they should, and…
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Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch ChatColin Ford, Dan Gardner, Leah Elaine Horgan, Calvin Liu, a. m. tsaasan, Bonnie Nardi, Jordan Rickman19m
Compares Hearthstone Twitch chats with >10,000 viewers vs <2,000 using 300+ observation hours and 22 fifty-message segments, finds message rates over 150/min…
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ThermoVR: Exploring Integrated Thermal Haptic Feedback with Head Mounted DisplaysRoshan Lalintha Peiris, Wei Peng, Zikun Chen, Liwei Chan, Kouta Minamizawa11m
HMD-mounted array of five thermal modules (Oculus DK1 facial interface) uses four Peltier modules per unit to actively heat and cool; control board drives…
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Vremiere: In-Headset Virtual Reality Video EditingCuong Nguyen, Stephen DiVerdi, Aaron Hertzmann, Feng Liu18m
A prototype called Vremiere runs inside an Oculus Rift and lets editors perform trimming, assembling, cuts, review and titling entirely in-headset using a…
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Zensei: Embedded, Multi-electrode Bioimpedance Sensing for Implicit, Ubiquitous User RecognitionMunehiko Sato, Rohan S. Puri, Alex Olwal, Yosuke Ushigome, Lukas Franciszkiewicz, Deepak Chandra, Ivan Poupyrev, Ramesh Raskar18m
Custom multi-electrode bioimpedance hardware measures amplitude and phase across ~1 kHz–1.5 MHz and rotates up to six electrode grounds to capture 9000…
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Toys That Listen: A Study of Parents, Children, and Internet-Connected ToysEmily McReynolds, Sarah Hubbard, Timothy Lau, Aditya Saraf, Maya Cakmak, Franziska Roesner17m
Nine parent–child pairs (children aged about 6–10) interact with Hello Barbie and CogniToys Dino while researchers observe and interview parents and kids…
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BackXPress: Using Back-of-Device Finger Pressure to Augment Touchscreen Input on SmartphonesChristian Corsten, Bjoern Daehlmann, Simon Voelker, Jan Borchers20m
BackXPress adds back-of-device finger pressure as temporary quasi-modes so thumbs keep using the front touchscreen; prototype uses two iPhones strapped…
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BreakSense: Combining Physiological and Location Sensing to Promote Mobility during Work-BreaksScott A. Cambo, Daniel Avrahami, Matthew L. Lee23m
BreakSense is a mobile game-like system that pairs Microsoft Band 2 physiological sensing with smartphone apps and Bluetooth iBeacons to nudge people to walk…
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To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star SystemJacqueline Gaston, Seth Cooper11m
Added a three-star UI to 31 Foldit onboarding levels and randomly assigns new users to no-star, three-star, or three-star with forced reset; logs from 626…
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What is Interaction?Kasper Hornbæk, Antti Oulasvirta19m
What is Interaction? Kasper Hornbæk, Antti Oulasvirta CHI '17: ACM CHI Conference on Human Factors in Computing Systems Session: Design…
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Holographic Whisper: Rendering audible sound spots in three-dimensional space by focusing ...Yoichi Ochiai, Takayuki Hoshi, Ippei Suzuki21m
A prototype ultrasonic phased array generates one or more focal points in air that act as audible sound points by modulating ultrasound and produces discreet…
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The UX of Avatar CustomizationVictoria McArthur17m
Argues that avatar customization UX is understudied and demonstrates concrete methods: a micro-ethnographic lab study with simultaneous screen and player…
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Memory Dialogue: Exploring Artefact-Based Memory SharingStephanie Neumann, Richard Banks, Marian Dörk19m
A study uses a seven-step memory dialogue method with 12 participants (six pairs) who each spend one week creating and then exchanging artifacts to represent a…
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Can Unicorns Help Users Compare Crypto Key Fingerprints?Joshua Tan, Lujo Bauer, Joseph Bonneau, Lorrie Faith Cranor, Jeremy Thomas, Blase Ur19m
A 661-participant online experiment compares eight fingerprint representations and two modes under a simulated 2^60 attacker and finds big differences: textual…
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Challenges of using Personal Data to drive Personalised Electronic Programme GuidesNeelima Sailaja, Andy Crabtree, Phil Stenton, Neil Murr09m
Scenario-based probes and UI mock-ups are tested in UK focus groups and analysed thematically, finding 95% preferred personalized EPGs but rejecting the…
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MuEns: A Multimodal Human-Machine Music Ensemble for Live Concert PerformanceAkira Maezawa, Kazuhiko Yamamoto17m
MuEns synchronizes a prerecorded piano part with live players by combining audio score following with camera-based detection of anticipatory body motion, then…
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XDBrowser 2.0: Semi-Automatic Generation of Cross-Device Web Page DesignsMichael Nebeling20m
Two studies evaluate semi-automatic cross-device page generation and yield concrete results: an elicitation produces 161 interaction proposals for triggering…
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VRRRRoom: Virtual Reality for Radiologists in the Reading RoomMaurício Sousa, Daniel Mendes, Soraia Paulo, Nuno Matela, Joaquim Jorge, Daniel Simões Lopes11m
A virtual reading room uses an Oculus Rift DK2 plus a commercial multi-touch frame on a desk to cancel ambient lighting and restore consistent luminance for…
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Efficient Typing on a Visually Occluded Physical KeyboardJames Walker, Bochao Li, Keith Vertanen, Scott Kuhl08m
Adapts the Velocity decoder (trained on billions of words, extended with a transposition model) to physical keyboards and adds a virtual keyboard flashes keys…
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Stay Cool! Understanding Thermal Attacks on Mobile-based User AuthenticationYomna Abdelrahman, Mohamed Khamis, Stefan Schneegass, Florian Alt19m
A user-study (N=18) demonstrates thermal cameras and a custom OpenCV C++ analyzer recover PINs and Android lock patterns from a single thermal frame; PINs show…
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The Geometry of Storytelling: Theatrical Use of Space for 360-degree Videos and Virtual RealityVanessa C. Pope, Robert Dawes, Florian Schweiger, Alia Sheikh16m
Four theatre directors stage the same six-minute scene with four groups of three actors, recorded three times in theatre and three times with a 360 camera (six…
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Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: a New GenreWei Gai, Chenglei Yang, Yulong Bian, Chia Shen, Xiangxu Meng, Lu Wang, Juan Liu, Mingda Dong, Chengjie Niu, Cheng Lin19m
A mobile system that photos a physical maze and reconstructs its geometry in four automated steps on Android Studio then runs the playable VR scene in Unity…
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Chameleon Devices: Investigating More Secure and Discreet Mobile Interactions via Active ...Jennifer Pearson, Simon Robinson, Matt Jones, Anirudha Joshi, Shashank Ahire, Deepak Ranjan Sahoo, Sriram Subramanian20m
An Android app prototype captures a photo of the placement surface, lets users define image areas glow cues for SMS/WhatsApp/Facebook, and triggers a hand-over…
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Reconfigurable Tactile Micro-Elements: Electromagnetic Actuation and Sensing for Dynamic ...Evan Strasnick, Jackie Yang, Kesler Tanner, Alex Olwal, Sean Follmer19m
A working prototype called shiftIO shows small magnetized tactile modules that micro-step around a device edge using a flexible PCB of coils and an Arduino…
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Better the Devil You Know: Exposing the Data Sharing Practices of Smartphone AppsMax Van Kleek, Ilaria Liccardi, Reuben Binns, Jun Zhao, Daniel J. Weitzner, Nigel Shadbolt19m
A prototype called Data Controller Indicators and a personalized DCIs variant exposes which third parties receive app data by replaying app traffic through a…
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Expressive Fused Deposition Modeling by Controlling Extruder Height and Extrusion AmountHaruki Takahashi, Homei Miyashita18m
Controls extruder height and extrusion amount to map material behavior into six categories of printed roads, derived from 270 test loads using ABS and PLA at…
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Performing Research: Four Contributions to HCIRobyn Taylor, Jocelyn Spence, Brendan Walker, Bettina Nissen, Peter Wright21m
Defines a “performer researcher” who stages and joins participatory events and shows four concrete projects: a live music piece with a touch-sensitive…
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They're Just Tixel Pits, Man: Disputing the Reality of Virtual Reality Pornography through ...Matthew Wood, Gavin Wood, Madeline Balaam18m
Uses the Story Completion Method with 45 participants recruited largely via Reddit and fan‑fiction communities to complete a stem about a man’s first VR porn…
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Understanding Grip Shifts: How Form Factors Impact Hand Movements on Mobile PhonesRachel Eardley, Anne Roudaut, Steve Gill, Stephen J. Thompson16m
Controlled lab studies use a custom JavaScript/HTML app plus two synchronized cameras and phone sensors (accelerometer alpha beta gamma) to compare four grips…
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Tap, Dwell or Gesture?: Exploring Head-Based Text Entry Techniques for HMDsChun Yu, Yizheng Gu, Zhican Yang, Xin Yi, Hengliang Luo, Yuanchun Shi18m
Compares three head-rotation techniques on an HMD prototype (keyboard rendered 10 m away, 6 m wide, gamepad for tapping): DwellType 10.59 WPM, TapType 15.58…
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ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD UsersJan Gugenheimer, Evgeny Stemasov, Julian Frommel, Enrico Rukzio14m
ShareVR is a proof-of-concept system that uses HTC Vive + Lighthouse tracking, two floor projectors and a controller-mounted mobile display to show the HMD…
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WireDraw: 3D Wire Sculpturing Guided with Mixed RealityYa-Ting Yue, Xiaolong Zhang, Yongliang Yang, Gang Ren, Yi-King Choi, Wenping Wang20m
WireDraw is a mixed-reality system that converts a freeform wire model into drawable strokes by optimizing stroke decomposition, sequence, and view direction…
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Quantifying Aversion to Costly Typing Errors in Expert Mobile Text EntryNikola Banovic, Varun Rao, Abinaya Saravanan, Anind K. Dey, Jennifer Mankoff20m
Claim: expert mobile typists intentionally slow movement to avoid time-consuming deletions. Empirical method uses a mini QWERTY pointing task with a simulated…
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Thumprint: Socially-Inclusive Local Group Authentication Through Shared Secret KnocksSauvik Das, Gierad Laput, Chris Harrison, Jason I. Hong19m
Shared one-secret knock that still identifies individuals using an instrumented surface with accelerometer and microphone signals, DSP features (Fourier and…
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Playing Fast and Loose with Music RecognitionChris Greenhalgh, Steve Benford, Adrian Hazzard, Alan Chamberlain18m
A prototype music-recognition system (Music Oats) lets musicians embed short note/rhythm sequences as triggers and evolves across two versions tested with 23…
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Morphological Interfaces: On Body Transforming TechnologiesSang-won Leigh, Pattie Maes22m
Survey of body-transforming tech classifies four approaches—extensions of the skeleton, supernumerary robots, internal actuation via electrical muscle…
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Sketching CuddleBits: Coupled Prototyping of Body and Behaviour for an Affective Robot PetPaul Bucci, Xi Laura Cang, Anasazi Valair, David Marino, Lucia Tseng, Merel Jung, Jussi Rantala, Oliver S. Schneider, Karon E. MacLean18m
Builds cheap, DIY 1-DOF breathing robots (FlexiBit, RibBit) and tools: vocal sketching that maps pitch/amplitude to pose, a keyframe editor, and laser/cuttable…
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Deus EM Machina: On-Touch Contextual Functionality for Smart IoT AppliancesRobert Xiao, Gierad Laput, Yang Zhang, Chris Harrison19m
A smartphone augmented with a copper foil antenna and a $4 microcontroller samples electromagnetic noise at up to 2 MHz, extracts FFT features, and runs an…
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Always On(line)? User Experience of Smartwatches and their Role within Multi-Device EcologiesMarta E. Cecchinato, Anna L. Cox, Jon Bird18m
Qualitative study of 60 diary participants and 17 interviews finds smartwatches chiefly deliver notifications (users receive ~60/day), owners average 5.5…
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EnseWing: Creating Instrumental Ensemble Playing Experience for Children with Limited Music TrainingFei Lyu, Feng Tian, Wenxin Feng, Xiang Cao, Xiaolong (Luke) Zhang, Guozhong Dai, Hongan Wang16m
EnseWing is an interactive system that maps horizontal hand gestures to preprogrammed notes using a hand-worn gyroscope, with a gesture-recognition module…
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Successful Leisure in Independent Living Communities: Understanding Older Adults' Motivations to ...Amanda Lazar, David H. Nguyen17m
Twenty-four in-depth interviews and posed photos across four independent living communities use a grounded‑theory analysis to show societal narratives and…
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Navigating Relationships and Boundaries: Concerns around ICT-uptake for Elderly PeopleDominik Hornung, Claudia Müller, Irina Shklovski, Timo Jakobi, Volker Wulf21m
Three-year participatory design with about 15 elderly participants runs 70 biweekly workshops to teach tablets and build a neighborhood portal; major finding…
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Crafting a View of Self-Tracking Data in the Clinical VisitHelena M. Mentis, Anita Komlodi, Katrina Schrader, Michael Phipps, Ann Gruber-Baldini, Karen Yarbrough, Lisa Shulman22m
Nine Parkinson's patients wear a Fitbit Zip for four weeks and return for a roughly ten‑minute follow-up (visits average six to seven minutes) with paper…
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PFIS-V: Modeling Foraging Behavior in the Presence of VariantsSruti Srinivasa Ragavan, Bhargav Pandya, David Piorkowski, Charles G. Hill, Sandeep Kaur Kuttal, Anita Sarma, Margaret Burnett14m
A predictive model named PFIS-V extends PFIS3 by merging variant subgraphs into a single radiant space and modeling text-based equivalence and patch movement…
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Traversing Boundaries: Understanding the Experiences of Ageing SaudisSoud Nassir, Tuck Wah Leong15m
Methods paper reports fieldwork in Saudi Arabia with 14 older adults (6 female) using snowball sampling and home interviews supplemented by diary and map…
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Technology Individuation: The Foibles of Augmented Everyday ObjectsAloha Hufana Ambe, Margot Brereton, Alessandro Soro, Paul Roe17m
Paper defines technology individuation as how everyday augmented objects develop unique purpose and personal meaning over time. Evidence comes from three…
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Making Space for the Quality Care: Integrating Technology into Cognitive Behavioral Therapy for ...Haining Zhu, Yuhan Luo, Eun Kyoung Choe20m
Study uses 11 clinic observations and 17 semi-structured interviews to map CBT-I workflow into five activities and show that the sleep diary is central…
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Dissecting Spear Phishing Emails for Older vs Young Adults: On the Interplay of Weapons of ...Daniela Oliveira, Harold Rocha, Huizi Yang, Donovan Ellis, Sandeep Dommaraju, Melis Muradoglu, Devon Weir, Adam Soliman, Tian Lin, Natalie Ebner20m
Field experiment runs for 21 days with 158 participants (99 young, 59 aged 65+), a browser extension records URLs and participants receive 21 counterbalanced…
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Crowd Diversity and Performance in Wikipedia: The Mediating Effects of Task Conflict and ...Ruqin Ren, Bei Yan19m
Analysis of 5,899 Wikipedia articles links editor composition to article quality using talk‑page message counts as task communication and reverts as task…
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Codeon: On-Demand Software Development AssistanceYan Chen, Sang-Won Lee, Yin Xie, Yiwei Yang, Walter S. Lasecki, Steve Oney22m
Codeon is an IDE plugin plus web helper site that records spoken requests synchronized with a highlighted code selection so helpers see audio and live code…
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Improving Communication Between Pair Programmers Using Shared Gaze AwarenessSarah D'Angelo, Andrew Begel16m
A left-margin gaze widget that is five lines high by 20 pixels wide shows where a remote partner looks and turns green when both look at the same area. A…
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CamRay: Camera Arrays To Support Remote Collaboration on Wall-Sized DisplaysIgnacio Avellino, Cédric Fleury, Wendy E. Mackay, Michel Beaudouin-Lafon18m
CamRay embeds camera arrays and Raspberry Pi nodes into wall-sized displays, uses infrared tracking and WebRTC with a cascading stream topology, and routes one…
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Examining Adult-Child Interactions in Intergenerational Participatory DesignJason C. Yip, Kiley Sobel, Caroline Pitt, Kung Jin Lee, Sijin Chen, Kari Nasu, Laura R. Pina18m
A new framework argues that adult-child co-design unfolds across four measurable dimensions—relationship building, facilitation, design-by-doing, and…
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Malleable Embodiment: Changing Sense of Embodiment by Spatial-Temporal Deformation of Virtual ...Shunichi Kasahara, Keina Konno, Richi Owaki, Tsubasa Nishi, Akiko Takeshita, Takayuki Ito, Shoko Kasuga, Junichi Ushiba20m
A full-body motion-capture + head-mounted-display system generates spatial-temporal deformed avatars by a simple velocity-based linear estimator and a single…
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CoReach: Cooperative Gestures for Data Manipulation on Wall-sized DisplaysCan Liu, Olivier Chapuis, Michel Beaudouin-Lafon, Eric Lecolinet20m
CoReach implements cooperative gestures on a wall-sized display plus tablets (remote touch) and claims to reduce physical fatigue while supporting on-the-fly…
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Investigating the Motivational Paths of Peer Production NewcomersMartina Balestra, Coye Cheshire, Ofer Arazy, Oded Nov12m
Wikipedia newcomers are tracked from their first two weeks of edits using stratified sampling, with 206 in the first survey, 99 completing both and motivations…
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Transitions in Digital Personhood: Making Sense of Online Activity in Early RetirementAbigail Durrant, David Kirk, Diego Trujillo Pisanty, Wendy Moncur, Kathryn Orzech, Tom Schofield, Chris Elsden, David Chatting, Andrew Monk20m
A networked tablet-shaped device called OnLines logs and visualizes packet-level connections to each participant’s top five online services over four weeks…
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Remote Collaboration With Mixed Reality Displays: How Shared Virtual Landmarks Facilitate ...Jens Muller, ROMAN RÄDLE, Harald Reiterer12m
Study tests shared virtual landmarks in a 32‑participant (16 dyad) MR memory game with matching cubes, adding virtual objects (shelf, potted plant, armchair…
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The Design Fictions of Philanthropic IT: Stuck Between an Imperfect Present and an Impossible FutureEllie Harmon, Chris Bopp, Amy Voida18m
Five product-centered case studies (five technologies, two shown here) analyze marketing texts and claim IT will fix philanthropy now by enabling 0–4 star…
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Utilizing Experience Goals in Design of Industrial SystemsVirpi Roto, Eija Kaasinen, Tomi Heimonen, Hannu Karvonen, Jussi P. P. Jokinen, Petri Mannonen, Hannu Nousu, Jaakko Hakulinen, Yichen Lu, Pertti O. Saariluoma, Tiina Kymäläinen, Tuuli Keskinen, Markku Turunen, Hanna Maria Kaarina Koskinen20m
Introduces experience goals as a concrete technique embedded into existing industrial design processes across four cases in three metal companies, with…
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Does Practice Make Perfect? Learning to Deal with Latency in Direct-Touch InteractionElie Cattan, Amélie Rochet-Capellan, Pascal Perrier, François Bérard19m
Study trains two groups of 10 participants on an ellipsoidal tracking task for 10 sessions (60 trials each) over two weeks with either 75 ms delay or a ~25 ms…
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Older Adults Learning Computer Programming: Motivations, Frustrations, and Design OpportunitiesPhilip J. Guo20m
An online survey of 504 programmers aged 60–85 from 52 countries uses Python Tutor as the recruitment channel and finds median age 66, 22% learning to make up…
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MarkPad: Augmenting Touchpads for Command SelectionBruno Fruchard, Eric Lecolinet, Olivier Chapuis20m
Gesture set starts from touchpad borders and ends on visual or tactile marks, mapping single-stroke directions and distances to commands; prototype runs on…
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AlterNail: Ambient, Batteryless, Stateful, Dynamic Displays at your FingertipsChristine Dierk, Tomás Vega Gálvez, Eric Paulos09m
Small fingernail PCBs host a batteryless, inductively powered coil, a microcontroller (ATtiny85 level), an accelerometer and a flexible 16×26 mm e‑ink panel so…
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IllumiPaper: Illuminated Interactive PaperKonstantin Klamka, Raimund Dachselt19m
A working platform stitches printed electroluminescent thin-film panels and conductive traces onto standard paper, paired with a microcontroller-driven paper…
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Competent Men and Warm Women: Gender Stereotypes and Backlash in Image Search ResultsJahna Otterbacher, Jo Bates, Paul Clough19m
Searches run for 68 trait queries plus the baseline "person" across four Anglophone markets collect the top 1000 images per query from Bing and run them…
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Modeling Sub-Document Attention Using Viewport TimeMax Grusky, Jeiran Jahani, Josh Schwartz, Dan Valente, Yoav Artzi, Mor Naaman10m
Compares three models of sub-document attention using 1.2M reading sessions from a news site and standard browser viewport data rather than eye tracking. A…
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Privacy Considerations when Designing Social Network Systems to Support Successful AgeingAndrew R. McNeill, Lynne Coventry, Jake Pywell, Pam Briggs21m
A privacy-by-design prototype envisions a smartphone-linked social recommender that logs activity, location and facial cues to suggest local events, but user…
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Commitment of Newcomers and Old-timers to Online Health Support CommunitiesDiyi Yang, Robert Kraut, John M. Levine19m
Analysis of 1 million messages from the American Cancer Society Cancer Survivor Network (users registered 2002–2015, ~48,000 users) uses machine-learned labels…
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Social Consequences of Grindr Use: Extending the Internet-Enhanced Self-Disclosure HypothesisSamuel Hardman Taylor, Jevan Alexander Hutson, Tyler Richard Alicea21m
Online survey of 274 Grindr users (mean age ~24) measures app intensity (adapted Facebook intensity scale), frequency of intimate self‑disclosure, frequency of…
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Gender-Inclusiveness Personas vs. Stereotyping: Can We Have it Both Ways?Charles G. Hill, Maren Haag, Alannah Oleson, Chris Mendez, Nicola Marsden, Anita Sarma, Margaret Burnett21m
Compares a single-photo persona to one with four photos using gender-inclusiveness personas, controlled lab work in the US and Germany plus eye-tracking and…
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Subtle and Personal Workspace Requirements for Visual Search Tasks on Public DisplaysJames R. Wallace, Ariel Weingarten, Edward Lank08m
A lab study on a 170-inch, 4x2 HD public display uses a Where’s Waldo visual search with 21 students and logged workspace size and stance. Results show two…
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Turbulent Touch: Touchscreen Input for Cockpit Flight DisplaysAndy Cockburn, Carl Gutwin, Philippe Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon E. MacLean19m
Comparative study uses a Microrola motion platform with ISO 2631 low/ high profiles, 18 non‑pilot participants, and three input methods: touchscreen…
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Collection Objects: Enabling Fluid Formation and Manipulation of Aggregate SelectionsHaijun Xia, Bruno De Araujo, Daniel Wigdor19m
A prototype vector editor implements selection-as-object as "Collection Objects": every selection becomes a manipulable card that stores shape and attribute…
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Micro-Versioning Tool to Support Experimentation in Exploratory ProgrammingHiroaki Mikami, Daisuke Sakamoto, Takeo Igarashi09m
A micro-versioning text editor that shows visual cues inline and on the scrollbar and generates candidate edits via a history model that combines regional and…
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Starting Online Communities: Motivations and Goals of Wiki FoundersJeremy Foote, Darren Gergle, Aaron Shaw10m
Survey of over 300 Wikia founders shows many start communities quickly and intentionally small: survey of 300+ Wikia founders, about half report deciding to…
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Freedom versus Standardization: Structured Data Generation in a Peer Production CommunityAndrew Hall, Sarah McRoberts, Jacob Thebault-Spieker, Yilun Lin, Shilad Sen, Brent Hecht, Loren Terveen20m
Study uses 15 semi-structured interviews to show a core tension: contributor freedom clashes with the need for standardized structured data in OpenStreetMap…
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What Happens to Digital Feedback?: Studying the Use of a Feedback Capture Platform by Care ...Andy Dow, John Vines, Toby Lowe, Rob Comber, Rob Wilson19m
Built an Android tablet+server system called ThoughtCloud with offline sync and a web backend, trialled for four months across four care organisations. Staff…
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Prescribing 10,000 Steps Like Aspirin: Designing a Novel Interface for Data-Driven Medical ...Yoojung Kim, Eunyoung Heo, Hyunjeong Lee, Sookyoung Ji, Jueun Choi, Jeong-Whun Kim, Joongseek Lee, Sooyoung Yoo21m
Workshop with 18 stakeholders produces a clinician-facing prototype called DataMD that is embedded into the existing EMR, iterated five times, and tied to…
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Sensitizing Concepts for Socio-spatial Literacy in HCIPeter Gall Krogh, Marianne Graves Petersen, Kenton P. O'Hara, Jens Emil Grønbaek19m
Argues for three concrete, testable sensitizing concepts — Proxemic Malleability, Proxemic Threshold, Proxemic Gravity — and applies them to four design cases…
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Evaluating Digital Creativity Support To Improve Health-and-Safety in a Manufacturing PlantNeil Maiden, Konstantinos Zachos, James Lockerbie, Sergio Levis, Kasia Camargo, Shaun Hoddy, Gianluca Allemandi19m
A tablet web app links to a server of ~10,000 past resolutions and uses a creative search plus three codified techniques — superheroes, creative clues…
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Proxemic Transitions: Designing Shape-Changing Furniture for Informal MeetingsJens Emil Grønbæk, Henrik Korsgaard, Marianne Graves Petersen, Morten Henriksen Birk, Peter Gall Krogh20m
Proposes the notion of proxemic transitions and three concrete design aspects—stepwise reconfiguration, transition speed, and radical shifts—derived from 20…
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Interactive Performance as a Means of Civic DialogueChiara Rossitto, Maria Normark, Louise Barkhuus20m
An immersive theater piece named Hyman runs on a mobile app synchronized to subway stops that pauses scenes to collect audience text answers to four questions…
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WatchThru: Expanding Smartwatch Displays with Mid-air Visuals and Wrist-worn Augmented RealityDirk Wenig, Johannes Schöning, Alex Olwal, Mathias Oben, Rainer Malaka12m
A semi‑transparent secondary screen straps to a commercial smartwatch and mirrors the main display, enabling Pop-up Visuals, Second Perspective, and…
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Participatory Evaluation with Autistic ChildrenKatharina Spiel, Laura Malinverni, Judith Good, Christopher Frauenberger19m
Introduces PEACE, a three-step participatory evaluation method where autistic children co-define goals, gather data, and co-interpret results. Shows three…
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A Kaleidoscope of Languages: When and How Non-Native English Speakers Shift between English and ...Ge Gao, Susan R. Fussell22m
A field study of three co-located R&D teams with 100+ hours of field observation and note, interview and chat-log data shows non-native English speakers…
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ICT-based Fall Prevention System for Older Adults: Qualitative Results from a Long-Term Field StudyCorinna Ogonowski, Konstantin Aal, Daryoush Daniel Vaziri, Thomas von Rekowski, David Randall, Dirk Schreiber, Rainer Wieching, Volker Wulf17m
A home system is built from a mini PC, Kinect-based TV exergames and a Senior Mobility Monitor and deployed with 12 older adults over six months. Recommended…
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