~/talks

Chun Yu

what they talk about

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where they keep going back

  • UIST5 editions2015–2025
  • CHI2 editions2016–2017

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titleconferencedate
InterQuest: A Mixed-Initiative Framework for Dynamic User Interest Modeling in Conversational SearchUIST 20252025-09-28
An LLM-based conversational agent named InterQuest dynamically builds a non-hierarchical user model from past interactions, measures confidence via LM…
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Understanding Users' Perceptions and Expectations toward a Social Balloon Robot via an Explorator...UIST 20252025-09-28
A hardware prototype named BalloonBot prototype integrates ESP32 cameras, microphones, servos, tiny speakers and a helium balloon and manages to fly stably…
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Just Speak It: Minimize Cognitive Load for Text Editing with a Smart Voice AssistantUIST 20212021-10-10
SmartEdit is a smartphone voice agent (ASR + TTS, headset buttons) that uses a BERT sequence‑labeler to remove colloquial inserts automatically and two…
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TypeBoard: Identifying Unintentional Touch on Pressure-Sensitive Touchscreen KeyboardsUIST 20212021-10-10
A pressure-sensitive touchscreen keyboard called TypeBoard uses embedded pressure sensors and a machine-learning classifier to suppress unintentional touches…
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DualRing: Enabling Subtle and Expressive Hand Interaction with Dual IMU RingsUbiComp 20212021-09-21
DualRing uses two IMU rings on thumb and index plus a high-frequency AC impedance circuit to detect thumb-to-finger contact and identify which finger is…
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QwertyRing: Text Entry on Physical Surfaces Using a RingUbiComp 20212021-09-21
A ring with an IMU worn on the middle phalanx maps finger orientation to an imagined QWERTY layout on any desk-like surface, detects touchdown/touchup with an…
Talk
Recognizing Unintentional Touch on Interactive TabletopUbiComp / ISWC 20202020-09-12
Uses gaze and head orientation plus touch to classify accidental contacts on a capacitive tabletop, extracting five spatio-temporal features (distance from…
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HeadCross: Exploring Head-Based Crossing Selection on Head-Mounted DisplaysUbiComp / ISWC 20202020-09-12
HeadCross implements a head-driven cursor on VR/AR headsets and selects by crossing into a target and crossing back; recognition uses sharp-turn detection and…
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Keep the Phone in Your Pocket: Enabling Smartphone Operation with an IMU Ring for Visually ...UbiComp / ISWC 20202020-09-12
A ring with a 9-axis IMU mounted on the index finger and wired to an Arduino senses subtle one-handed taps and swipes; data is filtered with Madgwick and fed…
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Facilitating Temporal Synchronous Target Selection through User Behavior ModelingUbiComp / ISWC 20202020-09-12
Builds a Gaussian tapping model from a 12‑participant study of 300–700 ms periods (50 ms steps) and uses 2σ lag spacing to generate up to 22 optimized temporal…
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Designing and Evaluating Hand-to-Hand Gestures with Dual Commodity Wrist-Worn DevicesUbiComp / ISWC 20202020-09-12
Dual commodity wrist devices use inertial and microphone data plus dual-device features like relative rotation and correlation and two SVMs to detect…
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Virtual Paving: Rendering a Smooth Path for People with Visual Impairment through Vibrotactile ...UbiComp / ISWC 20202020-09-12
A wearable system renders a continuous “virtual” tactile path using vibrotactile feedback on the shoulders and waist plus audio descriptions of road…
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Accurate and Low-Latency Sensing of Touch Contact on Any Surface with Finger-Worn IMU SensorUIST 20192019-10-20
A finger-worn IMU ring detects touch moments with a claimed 99% f1 score and median latency around 10 ms by sampling at 200 Hz and classifying 50 ms windows…
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Lip-Interact: Improving Mobile Device Interaction with Silent Speech CommandsUIST 20182018-10-14
A smartphone front camera plus an end-to-end deep learning pipeline recognizes mouth movements to trigger apps and system actions, implemented first with a…
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COMPASS: Rotational Keyboard on Non-Touch SmartwatchesCHI 20172017-05-06
COMPASS implements a circular 26-letter keyboard controlled by a rotational bezel and a physical select button, placing multiple cursors that the system…
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Float: One-Handed and Touch-Free Target Selection on SmartwatchesCHI 20172017-05-06
Float lets a single wrist hold and point a cursor by wrist tilt while detecting an in‑air finger tap using only built‑in sensors, combining…
Talk
Word Clarity as a Metric in Sampling Keyboard Test SetsCHI 20172017-05-06
Defines a probabilistic per-word word clarity metric derived from Gaussian touch noise and key geometry, shows clarity explains up to 26.4% difference in error…
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Tap, Dwell or Gesture?: Exploring Head-Based Text Entry Techniques for HMDsCHI 20172017-05-06
Compares three head-rotation techniques on an HMD prototype (keyboard rendered 10 m away, 6 m wide, gamepad for tapping): DwellType 10.59 WPM, TapType 15.58…
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One-Dimensional Handwriting: Inputting Letters and Words on Smart GlassesCHI 20162016-05-07
One-Dimensional Handwriting: Inputting Letters and Words on Smart Glasses Chun Yu, Ke Sun, Mingyuan Zhong, Xincheng Li, Peijun Zhao, Yuanchun Shi CHI '16: ACM…
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Investigating Effects of Post-Selection Feedback for Acquiring Ultra-Small Targets on TouchscreenCHI 20162016-05-07
Three staged experiments on smartphones and a smartwatch test a ripple post-selection visualization that shows the finger’s contact point after lift for 2–4 mm…
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ATK: Enabling Ten-Finger Freehand Typing in Air Based on 3D Hand Tracking DataUIST 20152015-11-08
A system called ATK uses 3D hand tracking and a two-stage pipeline — deterministic tap detection (200 ms window, peak-velocity threshold alpha=0.45) followed…
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