~/conference

CHI PLAY 2019

date:2019-10-22..2019-10-25
location:Barcelona, Spain
series:CHI PLAY · 4 editions
editions:[CHI PLAY 2019, CHI PLAY 2020, CHI PLAY 2023, CHI PLAY 2024]
titleauthorlength
Cross-Car, Multiplayer Games for Semi-Autonomous DrivingMatthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel14m
Built a virtual reality driving simulator with simulated autonomous cars, full-window HUDs, motion tracking and ad hoc vehicle-to-vehicle positioning and three…
Talk on
Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared BathroomsMaximilian Altmeyer, Pascal Lessel, Marc Schubhan, Vladislav Hnatovskiy, Antonio Krüger15m
Germ Destroyer is a tap-mounted sensing unit plus a phone game that measures hand presence and water flow and rewards users for staying at the CDC-recommended…
Talk on
Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a ...Geoff Kaufman, Mary Flanagan, Gili Freedman15m
Two randomized experiments embed players in the commercial board game Monarch and show concrete design levers that increase boys’ cross‑gender role play. Using…
Talk on
Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game CompanyMichael Ahmadi, Rebecca Eilert, Anne Weibert, Volker Wulf, Nicola Marsden15m
A qualitative study uses interviews, shadowing and a focus group in a German game studio (19 nationalities) and finds 16% women in the workforce; methods…
Talk on
The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player CharactersRaul Benites Paradeda, Maria José Ferreira, Maria Ferreira, Raquel Oliveira, Carlos Martinho, Ana Paiva15m
Study uses Emmy robots as two robotic NPC advisors with manipulated pitch rate posture and gaze, running with 64 participants and yielding 1,220 decision…
Talk on
Towards Understanding the Design of Playful Gustosonic Experiences with Ice CreamYan Wang, Zhuying Li, Robert S Jarvis, Angelina Russo, Rohit Ashok Khot, Florian 'Floyd' Mueller14m
Built a working prototype called iScream! — a capacitive-sensing cone that plays four mapped sounds (roar, crunch, giggle, burp) while eating and detects…
Talk on
Unpacking the Audio Game Experience: Lessons Learned from Game VeteransMichael Urbanek, Florian Güldenpfennig15m
Grounded theory analysis of 7 veterans with over a decade in audio gaming, based on 14 interviews, identifies three core elements—Creativity, Play, and Social…
Talk on
Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate PlayMichaela Honauer, Preetha Moorthy, Eva Hornecker12m
Built an interactive soft textile book, tested with video-recorded play sessions, a six-parent focus group and three expert interviews; infants under three…
Talk on
Playful Human-Food Interaction Research: State of the Art and Future DirectionsFerran Altarriba Bertran, Danielle Wilde, Ernő Berezvay, Katherine Isbister14m
Systematic review of 34 publications builds a three‑part conceptual model (metadata, HFI lenses, play concepts) and codes domains, agency, focus, play…
Talk
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality GamesSebastian Cmentowski, Andrey Krekhov, Jens Harald Krueger15m
A travel technique switches from first-person to a scaled third-person bird's-eye with a 0.5s curved transition that moves the headset slightly backward then…
Talk on
An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR ...John J. Porter III, Andrew Robb16m
Analysis mines posts from /r/Vive spanning the first two years after the Vive launch, sampling roughly 800 Reddit posts (about 30 posts per topic every three…
Talk on
Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch?Donghee Yvette Wohn, Peter Jough, Peter Eskander, John Scott Siri Jr., Masaho Shimobayashi, Pradnya Desai14m
Mixed-method study uses 375 in-person surveys at TwitchCon plus interviews and observations to show recurring subscriptions function as ongoing investments…
Talk on
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development EnvironmentPratheep Kumar Paranthaman, Seth Cooper14m
A Unity control panel uploads the latest build, recruits players from Mechanical Turk, streams real-time player positions and a yellow survival plot back into…
Talk on
Crowdjump: Investigating a Player-Driven Platform GamePascal Lessel, Maximilian Altmeyer, Nicolas Brauner15m
Player-run platformer Crowdjump runs for 23 days with 25 participants and targets two feature releases per day at 7:00 PM; players submit and up/down-vote…
Talk on
Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game StreamingErik Harpstead, Juan Sebastian Rios, Joseph Seering, Jessica Hammer15m
Systematic review searches 11 databases, narrows 922 initial hits to 55 final papers, and codes studies by focus (viewer, streamer, platform), method (mapped…
Talk on
Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz ShowsSoomin Kim, Gyuho Lee, Seo-young Lee, Seo-young Lee, Sanghyuk Lee, Sanghyuk Lee, Joonhwan Lee14m
Mixed-methods study uses 16 semi-structured interviews and a survey of 296 regular players and finds seven motivations with five validated by factor analysis…
Talk on
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition ResearchAditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen S. Intille14m
Two web-based human computation games are built to let casual players label raw wrist accelerometer traces: a rhythm game Mobots and a puzzle aligner…
Talk on
A Framework for Motivating Sketching Practice with Sketch-based GameplayBlake Williford, Matthew Runyon, Josh Cherian, Wayne K Li, Julie Linsey, Tracy Hammond14m
Presents a grounded framework that identifies four motivation categories—achievement, competition, communication, creativity—and tests two interventions: a…
Talk on
Game Dynamics that Support Snacking, not FeastingDmitry Alexandrovsky, Maximilian Achim Friehs, Max V. Birk, rowan k yates, Regan L. Mandryk13m
Content analysis of 22 commercial casual games using the MDA framework yields five dynamics and a claim that Instant Rewards, Novelty, and Waiting can be added…
Talk on
Modeling Individual and Team Behavior through Spatio-temporal AnalysisSabbir Ahmad, Andy Bryant, Erica Kleinman, Zhaoqing Teng, Truong-Huy D Nguyen, Magy Seif El-Nasr14m
A new methodology called Interactive Behavior Analytics (IBA) combines a custom labeler StratMapper and a visualization tool Glyph with Dynamic Time Warping…
Talk on
Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card GamesKarsten Gielis, Katrien Verbert, Jos Tournoy, Vero Vanden Abeele16m
Built a computer-vision auto-labeler that extracts play traces from commercial FreeCell and engineers features; trained a Logistic Regression classifier on…
Talk on
Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data ...Nour Halabi, Günter Wallner, Pejman Mirza-Babaei15m
Aggregated Infinite Mario playtesting data combines player trajectories, GSR arousal (yellow→red), and clustered event icons; four visual designs vary shading…
Talk on
Movement Empowerment in a Multiplayer Mixed-Reality Trampoline GameLauri Lehtonen, Maximus D. Kaos, Raine Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen14m
A networked trampoline system exaggerates jump height to give players clear, controllable superhuman movement; the team builds a dual-trampoline setup with a…
Talk on
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player ExperienceAlena Denisova, Eliott Cook14m
Randomized between-subject experiment uses a modified survival shooter (Nightmares) with three conditions: baseline, implemented offensive power-ups (double…
Talk on
Juicy Game Design: Understanding the Impact of Visual Embellishments on Player ExperienceKieran Hicks, Kathrin Gerling, Patrick Dickinson, Vero Vanden Abeele16m
Two controlled studies compare visual embellishments in two purpose-built games (40 participants: Frogger-like Cuber and Dungeon Descent) and a commercial mod…
Talk on
Minecraft as AI Playground and LaboratoryKatja Hofmann01h 09m
Minecraft serves as an open, diverse testbed with ~100 million monthly users and an open‑source platform called Project Malmo that lets researchers plug in…
Talk on
Factors to Consider for Tailored GamificationStuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Élise Lavoué17m
Crowdsourced experiment with 300 participants uses paired comparisons across 12 game elements (66 forced-choice pairs) and three user typologies, analyzed with…
Talk on
User Guided Movement Analysis in Games using Semantic TrajectoriesRuben Schertler, Simone Kriglstein, Günter Wallner16m
A Unity plugin extracts semantic trajectories from raw player paths, groups them with hierarchical clustering using the longest common subsequence, and…
Talk on
Effects of Background Music on Risk-Taking and General Player ExperienceKatja Rogers, Matthias Jörg, Michael Weber15m
A mixed-design study with N=60 mixed-design study builds a six-level platformer where each level offers a safe retriable route or a risky no-retry route…
Talk on
A Canvas for Participation-Centered Game DesignLuis Lucas Pereira, Rui Craveirinha, Licinio Roque15m
A paper proposes a paper canvas of six perspectives (playfulness, challenge, embodiment, sensemaking, sensorality, sociability) split across six A4 sheets with…
Talk on
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesColby Johanson, Carl Gutwin, Regan L. Mandryk, Jason T Bowey15m
Study uses a Super Hexagon clone to compare continuous practice with spaced practice across 105 novice players who train for 20 minutes total over four…
Talk on
The Creativity Process behind GRISAdrián Cuevas59m
A wordless platformer that maps grief through changing color, sound and movement rather than exposition, built as a 15‑minute prototype shown at Gamescom and…
Talk on
Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic ...Jingya Li, Jingya Li, Jun Hu, Erik van der Spek, Loe Feijs13m
Prototype uses a phone to scan a paper workbook, spawns animals that ask math questions, and lets children steer them either by screen-touch vs tangible…
Talk
Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival ...Jie Cai, Donghee Yvette Wohn, Guo Freeman14m
Survey of 215 players of free-to-play Fortnite links purchasing to identity not advantage finding younger players more likely to buy and total tenure with the…
Talk on
Player Characteristics and Video Game PreferencesGustavo F. Tondello, Lennart E. Nacke16m
Study combines two datasets (N=188 and N=332) to produce a 25-item validated scale of player traits and tests whether those trait scores predict actual game…
Talk on
Astaire: A Collaborative Mixed Reality Dance Game for Collocated PlayersZhuoming Zhou, Elena Márquez Segura, Jared Duval, Michael John, Katherine Isbister13m
Astaire is a hybrid mixed-reality dance game running on an HTC Vive where one player wears the headset (VR in with controllers on wrists) and the other watches…
Talk on
Notification in VR: The Effect of Notification Placement, Task and EnvironmentRufat Rzayev, Sven Mayer, Christian Krauter, Niels Henze13m
A 24-participant VR user study implements four notification placements (heads-up display, on-body, floating, in-situ), three tasks (game, learning, problem…
Talk on
Incremental Game Mechanics Applied to Text AnnotationChristopher James Madge, Richard Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio15m
An incremental clicker built for part‑of‑speech annotation called WordClicker maps jars of word categories to token labels, includes a shop and upgrades that…
Talk on
Towards Age-friendly Exergame Design: The Role of FamiliarityHao Zhang, Qiong Wu, Chunyan Miao, Zhiqi Shen, Cyril Leung14m
Field study with 59 Singaporean older adults tests four custom upper‑limb exergames — Basketball Genius, Escape Room, Ping Pong, Flying Eagle — and defines…
Talk on
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling SimilaritiesOliver James Scholten, Nathan Gerard Jayy Hughes, Sebastian Deterding, Anders Drachen, James Alfred Walker, David I Zendle13m
Survey of popular Ethereum-based games (sample includes Gods Unchained and CryptoKitties) maps on-chain transactions to concrete mechanics, uses publicly…
Talk on
Peer Feedback Processes in the Game IndustryJoseph Seering, Ray Mayol, Erik Harpstead, Tianying Chen, Amy Cook, Jessica Hammer14m
Interviews at two studios (one ~50‑person mobile studio, 10 interviews; one ~15‑person serious‑games studio, 2 interviews) produce a concrete six‑stage peer…
Talk on
Recognizing Emotional Expression in Game StreamsShaghayegh Roohi, Elisa D. Mekler, Mikke Tavast, Tatu Blomqvist, Perttu Hämäläinen15m
A multimodal system labels emotional events in game streams using neural facial-expression analysis, transcript sentiment, voice-emotion models and low-level…
Talk on
The Surrogate Body in PlayKatta Spiel, Kathrin Gerling15m
Argues that cinematic surrogate body theory needs modification for games because players not only lend emotion but also lend actions as well as affect to game…
Talk on
"Horror, guilt and shame" -- Uncomfortable Experiences in Digital GamesChad Phoenix Rose Gowler, Ioanna Iacovides15m
An online survey (N=95) of players of Papers, Please, Darkest Dungeon and Fallout 4 identifies five concrete ways games create discomfort: persistent pressure…
Talk on
The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded TheoryShringi Kumari, Sebastian Deterding, Jonathan Freeman16m
Argues that moment-to-moment motivation in games centers on seven types of uncertainty derived from a constructivist grounded theory of 13 players, using…
Talk on
Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment ...Dennis Ang, Alex Mitchell13m
Claim: shifting difficulty control to players can hurt player experience depending on how choices are shown and how often they appear. Method: controlled 3x2…
Talk on
Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for ChildrenCristina Maria Sylla, Elena Márquez Segura, Akeiylah DeWitt, Ahmed Sabbir Arif, Eva Irene Brooks09m
Thirty-six preschoolers aged three to six rate Painting, Construction Blocks, and Musical Chairs with three tools: Five Degrees of Happiness, a Sticky Ladder…
Talk on
Exploring Emotional Attachment to Game CharactersJulia Ayumi Bopp, Livia J. Müller, Lena Fanya Aeschbach, Klaus Opwis, Elisa D. Mekler15m
An online survey with 213 players uses eight open-answer questions and inductive thematic analysis to claim there are seven distinct forms of attachment to…
Talk on
iGYM: An Interactive Floor Projection System for Inclusive Exergame EnvironmentsRoland Graf, Pallavi Benawri, Amy E Whitesall, Dashiell Carichner, Zixuan Li, Michael Nebeling, Hun Seok Kim14m
An interactive floor projection called iGYM maps each player’s peripersonal circle and uses physics-based, adjustable game mechanics plus a wearable kick…
Talk on
"It Started as a Joke": On the Design of Idle GamesKatta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Phoebe O. Toups Dugas, Z O. Toups, Tess Tanenbaum, Theresa Jean Tanenbaum15m
Interviews with six developers, play of 13 idle games, and thematic analysis produce concrete claims: many idle games encode a paradigm shift from a single…
Talk on
Looking Outside the Box: Reflecting on Gaze Interaction in GameplayArgenis Ramirez Gomez, Hans Gellersen17m
Built a playable toolkit, Twileyed, of three eye-tracked mini-games (Witches, Dorian Gray, Jekyll & Hyde) that require keyboard for movement and gaze for core…
Talk on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.