~/talks

Daniel Vogel

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  • UIST6 editions2015–2021

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titleconferencedate
PocketView: Through-Fabric Information DisplaysUIST 20212021-10-10
Claims that bright low-res displays can be read through clothing using an 8x8 RGBW LED matrix, validated by a technical test on 40 fabrics tested measuring…
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Concerned but Ineffective: User Perceptions, Methods, and Challenges when SanitizingSOUPS 20212021-08-08
Survey of n=131 and follow-up n=35 interviews shows 73% of people keep at least one old device and among devices actually disposed 25% use insecure erasure…
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Cross-Car, Multiplayer Games for Semi-Autonomous DrivingCHI PLAY 20192019-10-22
Built a virtual reality driving simulator with simulated autonomous cars, full-window HUDs, motion tracking and ad hoc vehicle-to-vehicle positioning and three…
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Tip-Tap: Battery-free Discrete 2D Fingertip InputUIST 20192019-10-20
Tip-Tap implements fingertip input with battery-free RFID circuitry that senses intersections between a three-by-three thumb and index contact grid to detect…
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FingerArc and FingerChord: Supporting Novice to Expert Transitions with Guided Finger-Aware ...UIST 20182018-10-14
Prototype implements FingerArc and FingerChord using cameras and tiny visual markers to detect a held key posture, then disambiguate subcommands by thumb angle…
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Unimanual Pen+Touch Input Using Variations of Precision Grip PosturesUIST 20182018-10-14
Introduces a pen+touch space using the writing hand to form distinct grip postures detected from raw capacitive images captured on a Wacom tablet; a formative…
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A Modular Smartphone for LendingUIST 20172017-10-22
A system claims modularity makes short term lending both more trustworthy and convenient and backs it with a 54‑person survey, a 12‑participant modular design…
Talk
Next-Point Prediction Metrics for Perceived Spatial ErrorsUIST 20162016-10-16
Defines seven side-effects of next-point prediction (lateness, anticipation, wrong distance/orientation, jitter, jumps, spring) and derives per-effect…
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Authoring Illustrations of Human Movements by Iterative Physical DemonstrationUIST 20162016-10-16
A system called DemoDraw captures 25‑joint 3D skeletons from a Kinect skeletal capture and synchronous speech to segment motions, pick key poses, and render…
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The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and ...CHI 20162016-05-07
Empirical evaluation compares 10 fingers and 7 two‑finger chords across pointing, dragging, rotation and scaling on a Nexus 10, with 48 participants, five…
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Finger-Aware ShortcutsCHI 20162016-05-07
Detects which hand, which finger and open/closed posture using a laptop webcam pointed at a mirrored keyboard (green cover for background subtraction) and a…
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Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible InteractionCHI 20162016-05-07
A reconfigurable dual‑face smartwatch prototype is built (paper and instrumented versions) using magnets and capacitive sensing with Android watches, Arduino…
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Gunslinger: Subtle Arms-down Mid-air InteractionUIST 20152015-11-08
Gunslinger is a bimanual, arms-down mid-air interaction that mounts Leap Motion sensors at the top of each thigh and maps hand postures to modes while finger…
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Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with ...UIST 20152015-11-08
Pin-and-cross combines one or two static finger pins with a nearby crossing stroke to select radial commands; a formative study over 16 radial targets shows…
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