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Sebastian Cmentowski

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Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesCHI PLAY 20242024-10-14
A VR exergame with static poses and 3D cut-out walls approaching players tests four conditions (no, audio, visual, audiovisual) with N=32. Continuous cues use…
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A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality GamesCHI PLAY 20232023-10-10
Scoping review of 986 titles finds only 18 matches with more than one playable character and groups transitions into four categories. Two in-scene techniques…
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Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VRCHI PLAY 20202020-11-02
Built a physical one-way mirror combined with a silhouette algorithm that renders dark silhouette blobs at the law-of-reflection–computed positions while a…
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Outstanding: A Multi-Perspective Travel Approach for Virtual Reality GamesCHI PLAY 20192019-10-22
A travel technique switches from first-person to a scaled third-person bird's-eye with a 0.5s curved transition that moves the headset slightly backward then…
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