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Frank Steinicke

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Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesCHI PLAY 20242024-10-14
A VR exergame with static poses and 3D cut-out walls approaching players tests four conditions (no, audio, visual, audiovisual) with N=32. Continuous cues use…
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Tiles to Move: Investigating Tile-Based Locomotion for Virtual RealityCHI PLAY 20232023-10-10
Implements two tile-based VR locomotion systems—a controller trackpad mapping and feet trackers tapping—and evaluates them against teleportation and smooth…
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A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality GamesCHI PLAY 20232023-10-10
Scoping review of 986 titles finds only 18 matches with more than one playable character and groups transitions into four categories. Two in-scene techniques…
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Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric...CHI PLAY 20232023-10-10
Built an asymmetric VR game where two VR players trade asymmetric information across a cauldron, maze, and ingredients areas with strategic interdependence, 10…
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