Hans Gellersen
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| title | conference | date |
|---|---|---|
| At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp | UIST 2025 | 2025-09-28 |
SightWarp summons a scaled near-space proxy of a looked-at object whenever users align gaze and hand, supporting two modes gaze-to-hand and hand-to-gaze that… | ||
| More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic | CHI PLAY 2020 | 2020-11-02 |
KryptonEyed is a prototype mini-game that forces players to close their eyes, roll them behind the eyelids and open to aim a gaze-triggered teleport; enemies… | ||
| Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay | CHI PLAY 2019 | 2019-10-22 |
Built a playable toolkit, Twileyed, of three eye-tracked mini-games (Witches, Dorian Gray, Jekyll & Hyde) that require keyboard for movement and gaze for core… | ||
| MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing | UIST 2017 | 2017-10-22 |
MatchPoint is a webcam-only implementation that lets any body part or tangible object become a temporary pointer by matching user motion to on-screen moving… | ||
| Gaze and Touch Interaction on Tablets | UIST 2016 | 2016-10-16 |
Prototype tablets with an eye tracker and thumb input implement gaze-and-touch redirection so a thumb tap is applied at the gaze point, plus a CursorShift mode… | ||
| Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction | CHI 2016 | 2016-05-07 |
A system combines direct pen input with indirect touch that redirects pinch gestures to either the pen or the gaze, using an iClicker eye tracker and two demo… | ||
| ReForm: Integrating Physical and Digital Design through Bidirectional Fabrication | UIST 2015 | 2015-11-08 |
ReForm implements bidirectional fabrication that keeps a digital model and a physical object continuously synchronized, demonstrated with a combined… | ||
| Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze | UIST 2015 | 2015-11-08 |
A method that switches a single direct device between direct and indirect control by comparing gaze and input position, implemented on a pen+touch display with… | ||
| Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements | UIST 2015 | 2015-11-08 |
Orbits is a gaze-only input that places moving targets on a watch face and detects selections by correlating eye and target trajectories with smooth pursuits… | ||
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