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Hans Gellersen

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titleconferencedate
At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarpUIST 20252025-09-28
SightWarp summons a scaled near-space proxy of a looked-at object whenever users align gaze and hand, supporting two modes gaze-to-hand and hand-to-gaze that…
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More than Looking: Using Eye Movements Behind the Eyelids as a New Game MechanicCHI PLAY 20202020-11-02
KryptonEyed is a prototype mini-game that forces players to close their eyes, roll them behind the eyelids and open to aim a gaze-triggered teleport; enemies…
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Looking Outside the Box: Reflecting on Gaze Interaction in GameplayCHI PLAY 20192019-10-22
Built a playable toolkit, Twileyed, of three eye-tracked mini-games (Witches, Dorian Gray, Jekyll & Hyde) that require keyboard for movement and gaze for core…
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MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless PointingUIST 20172017-10-22
MatchPoint is a webcam-only implementation that lets any body part or tangible object become a temporary pointer by matching user motion to on-screen moving…
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Gaze and Touch Interaction on TabletsUIST 20162016-10-16
Prototype tablets with an eye tracker and thumb input implement gaze-and-touch redirection so a thumb tap is applied at the gaze point, plus a CursorShift mode…
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Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink InteractionCHI 20162016-05-07
A system combines direct pen input with indirect touch that redirects pinch gestures to either the pen or the gaze, using an iClicker eye tracker and two demo…
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ReForm: Integrating Physical and Digital Design through Bidirectional FabricationUIST 20152015-11-08
ReForm implements bidirectional fabrication that keeps a digital model and a physical object continuously synchronized, demonstrated with a combined…
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Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by GazeUIST 20152015-11-08
A method that switches a single direct device between direct and indirect control by comparing gaze and input position, implemented on a pen+touch display with…
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Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye MovementsUIST 20152015-11-08
Orbits is a gaze-only input that places moving targets on a watch face and detects selections by correlating eye and target trajectories with smooth pursuits…
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