Backdoors & Breaches: Live Tabletop Exercise Demo
summary
Live, interactive tabletop demo of the Backdoors & Breaches card game showing exactly how incidents are built and solved: red cards for Initial Compromise (phishing), yellow for pivot/escalate (BloodHound), brown/purple for C2 and persistence (demonstrated BITS C2 and Application Shimming), blue cards for detections (EDR, SIEM, isolation) with dice resolution, +3 for documented procedures, three-turn cooldowns and injects. Includes practical labs (Honey User/Honey Share), free online play and pay-what-you-can training links.
AI-written summary · about
chapters (9)
- 0:00Welcome to CyBEER Ops
- 0:46Backdoors & Breaches creators
- 3:34Why we created the game
- 9:52How the game works
- 12:25Live tabletop exercise
- 29:27Failed rolls reveal gaps
- 41:13Attacker tools bypassing defenses
- 54:26Assessing attack plausibility
- 1:03:01Key takeaways
related talks
59mBackdoors & Breaches: Live Tabletop Exercise Demo
32mHow to Orchestrate a Cyber Security Incident Tabletop Exercise
30mShall We Play a Game?
10mThe Design and Development of a Game to Study Backdoor Poisoning Attacks: The Backdoor Game
54mWant to Play a Game? Get Your Game On with Hacking Gamification
49mCloud Threat Gamification: Lessons Learned and How to Set One Up
48mMITRE ATT&CK: The Play at Home Edition
54mHacked in hours: Red team assessments unveiling vulnerabilities
