The PlayStation 2: From Emotion to Emulation
summary
An exploration of the PlayStation 2’s hardware architecture (Emotion Engine, Graphics Synthesizer, I/O, VUs, cache/memory and DVD subsystem) and the reverse-engineering work used to understand its quirks. A concrete look at PCSX2’s evolution: its legacy C/plugin design, compatibility challenges, and the modernization efforts including x86_64 JIT compilers, core/GUI separation, refactoring, and new GUI/portability targets.
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