ZX Adventure
summary
Shows how a developer built a real machine-code game for the 1982 ZX Spectrum using modern tools: writing and debugging highly-optimised Z80 assembler with help from a modern PC, creating minimal “hello world” routines and incrementally building game systems for ZX Adventure. Covers using emulators and modern development workflows, plus practical issues around licensing and porting (including a ZX81 commercial/open release).
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