~/talk

Super Tech'Rex World 🦖: The Assembler Strikes Back 🌟

TalkinFrenchat Devoxx France 2024 · 2024-04-17..04-19· [embedded-and-hardware, computer-vision]
links:none on file
slides:none on file

Shows modifying a Super Mario World SNES ROM with assembly to change game behavior: uses LDA/STA to write to RAM address $7E0019 so the player stays large, clears the B-button bit in input registers to disable jumping, and repurposes B presses to spawn a custom projectile sprite. Demonstrates inserting code with community patching tools by hooking into free ROM space (JSL/JSR hooks and RTS returns), using PHA/PLA to manipulate the stack, and accounting for the game's 50 FPS timing.

AI-written summary · about

  1. 0:00Project introduction
  2. 1:47Modified game demo
  3. 3:34Discovery age
  4. 4:17Assembler basics
  5. 12:49Assembly language and opcodes
  6. 15:37Player modification
  7. 18:27First modification result
  8. 24:05Modern assembler era
  9. 26:53Inserting code into game
  10. 30:05Stack and uses
  11. 31:50Contemporary era
  12. 33:35Sprite creation and spawn
  13. 36:22Frame management and button B
  14. 40:12Projectile firing and victory
  15. 40:33Game end in assembler
  16. 44:25Conclusion
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