Klonoa in Sonic 1
summary
A Sonic 1 ROM hack replaces Sonic physics with Klonoa-style grab and double-jump, implements wind rings that hold and throw enemies, adds front/back sprites and destructible walls, and tests on the Regen emulator using the community disassembly plus tooling (Flex, tile mappers). A persistent bug appears as a collision-induced crash when thrown objects and enemies overlap; debugging traces point to sprite/object collision routines in 68k assembly + disassembly tools. The build mostly works but still crashes.
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chapters (15)
- 0:00Introduction and setup
- 1:45Why ROM hacking
- 3:12Clonoa in Sonic 1 project
- 5:59Gameplay mechanics demo
- 7:49Collision issues and fixes
- 9:55Wall destruction and Hebrew translation
- 12:28Enemy interactions and challenges
- 14:17ROM hacking community and tools
- 16:04How the mod was made
- 17:52Language translation approach
- 19:17Debugging crashes and community help
- 20:40Sharing and future plans
- 21:45Assembly tutorials recommendation
- 23:11Community podcasts and resources
- 24:38Closing thoughts and thanks
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