~/talk

Klonoa in Sonic 1

slides:none on file

A Sonic 1 ROM hack replaces Sonic physics with Klonoa-style grab and double-jump, implements wind rings that hold and throw enemies, adds front/back sprites and destructible walls, and tests on the Regen emulator using the community disassembly plus tooling (Flex, tile mappers). A persistent bug appears as a collision-induced crash when thrown objects and enemies overlap; debugging traces point to sprite/object collision routines in 68k assembly + disassembly tools. The build mostly works but still crashes.

AI-written summary · about

  1. 0:00Introduction and setup
  2. 1:45Why ROM hacking
  3. 3:12Clonoa in Sonic 1 project
  4. 5:59Gameplay mechanics demo
  5. 7:49Collision issues and fixes
  6. 9:55Wall destruction and Hebrew translation
  7. 12:28Enemy interactions and challenges
  8. 14:17ROM hacking community and tools
  9. 16:04How the mod was made
  10. 17:52Language translation approach
  11. 19:17Debugging crashes and community help
  12. 20:40Sharing and future plans
  13. 21:45Assembly tutorials recommendation
  14. 23:11Community podcasts and resources
  15. 24:38Closing thoughts and thanks
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