~/talk

Emulating Space Invaders in React:

Talkat Framework Summit 2018 · 2018-10-02..10-03· [react, game-development]
slides:none on file

Builds a working Chip-8 emulator in React that loads ROM bytes at 0x200, decodes two-byte opcodes in a CPU loop, and runs classic ROMs like Pong and UFO; implements registers, a stack, timers at ~60Hz, and a 64×32 framebuffer stored as bits so collision and drawing share the same state. Uses CSS Grid for the canvas, a manual state object to avoid setState at 60Hz, implements a hex keymap and WebAudio beeps, and demos playable but debugger-slow performance on actual games.

AI-written summary · about

  1. 0:00Introduction
  2. 2:58Chip 8 Emulator
  3. 3:44What is an Emulator
  4. 6:31Game Logic
  5. 7:42Memory Setup
  6. 12:28Emulating the CPU
  7. 18:11UFO
  8. 23:09Video Output
  9. 28:00Sound Output
  10. 28:46Input
  11. 29:58NES
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