~/talk

React For Game Development

Talkat React Amsterdam 2016 · on Saturday, 2016-04-16· [react]

Argues that React runs fine for games by showing concrete builds: a text‑adventure VN and a sandbox with moving villagers, a ship demo that fires cannonballs and detects hits, all prototyped at game jams using React and Phaser examples rewritten as components. Explains an entity-component pattern implemented with React components, a requestAnimationFrame game loop instead of setInterval, notes missing engine features like physics and collision, and claims ~100% code reuse with React Native across platforms.

AI-written summary · about

  1. 0:00Johannes Stein React for Game Development
  2. 6:10HOW DOES A GAME WORK?
  3. 8:31GAME-LOOP BASED GAMES
  4. 10:06GAME LOOP
  5. 12:29DIRTY RECTANGLE CHECKING
  6. 12:40YOU KNOW HOW WE ARE RE-DRAWING EVERYTHING EACH FRAME?
  7. 13:30ENTITY COMPONENT PATTERN
  8. 14:00IN GAME DEVELOPMENT TERMINOLOGY...
  9. 15:00ENTITIES TO ENTITIES...
  10. 17:49SCENE GRAPH
  11. 18:44SCENE MANAGEMENT
  12. 18:57WE WANT TO BE ABLE THE TO SWITCH TO A SCENE
  13. 23:14REACT NATIVE FOR GAME DEVELOPMENT?
  14. 23:40NATIVE CONTROLS LOOK AND FEEL FOR EACH PLATFORM
  15. 23:51IN GAME DEVELOPMENT...
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