Visualizations using SVG, Canvas, and WebGL in Vue
summary
Compares SVG vs Canvas vs WebGL for real visualizations with concrete numbers and code patterns: an SVG Game of Life hits ~19–60 fps depending on cell count and toggling strategy, Canvas sustains 60 fps up to tens of thousands of cells and still renders ~25 fps at ~120,960 cells, and WebGL (use three.js / A‑Frame) yields the best raw throughput plus 3D and lighting. Recommends v-show toggling, requestAnimationFrame, caching computed values, GSAP for transitions, d3 utilities for scales, and avoiding raw WebGL unless necessary.
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chapters (15)
- 0:00Intro
- 1:45Goals
- 4:05SVG
- 5:10CSS properties
- 7:25SVG shapes
- 10:16State transitions
- 11:07Math
- 12:53Data Visualization
- 15:05Performance Tips
- 17:38Canvas Performance
- 18:29Canvas JavaScript
- 21:24WebGL
- 23:32WebGL vs Canvas
- 26:38General tips
- 31:44Have fun
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