Painting with Data
summary
Compares concrete options — HTML/CSS vs Canvas/SVG/WebGL — and shows when each actually handles animation and accessibility; describes building an interactive Snapchat-style visualization that tries to render thousands (mentions 9,000 and problems at ~500k) and hits frame-rate and memory limits so performance strategies matter. Explains mapping data to visuals with deterministic one-to-one scales, contrasts library choices with d3 tradeoffs and notes which approaches failed, which scaled, and why.
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chapters (7)
- 0:00Start
- 5:46What is your chart's purpose?
- 6:03Who are your audience?
- 12:54Choosing a chart type
- 14:55Choosing a web technology
- 21:21HTML & CSS!
- 22:10Choosing a charting library
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