~/talk

Battle-Tested Techniques for Animation & Data Viz

Shows concrete techniques and working tradeoffs: using D3 as math lib (scales, extent, scaleSqrt) while explicitly avoiding d3 selections, rendering with SVG and React, and animating numeric changes with react-spring animated.circle. Builds a prototype that replaces noisy particle buckets with three size-comparable circles plus incremental "running dots" when totals jump (example: 15 → 17 triggers two dots); explains why that design is clearer and more performant, and how to handle many animated elements without losing meaning.

AI-written summary · about

  1. 0:00Start
  2. 1:28Motion is a message
  3. 4:43Dealing with data restrictions
  4. 8:24D3 scales
  5. 9:47Using the radius scale
  6. 10:36Animating with react-spring
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