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Talkat ConveyUX 2016 · 2016-02-09..02-11· [design-collaboration]
name:Jon Bell
links:none on file
slides:none on file

Design team builds and tests three prototypes — “Normal,” a Windows-like minimized bar; “Taps,” a scalable palette; and a radical layout — producing about 50–100 screens and motion studies to prove interactions. Engineering reveals a blocking Windows clipboard dependency that takes two years to fix, so an inline clipboard workaround and hero-action placements are implemented instead. User testing drives choices (reading/print toggle, undo access); final ship shows platform-specific divergences across Windows Phone, Android, and iOS rather than a single unified UI.

AI-written summary · about

  1. 0:00Introduction and zine explosions
  2. 3:15Office mobile design challenges
  3. 7:53Team dynamics and incentives
  4. 10:20Design exploration process
  5. 16:54Consistency vs predictability
  6. 22:39Responsive design and physics
  7. 27:16Hamburger menu debate
  8. 31:11Copy and paste dependency
  9. 33:38Benefit of the doubt in design
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