Crafting a delightful tactile user interface
summary
Team builds the camera app Halide (released about a year and a half before the talk) and shows concrete wins: a tactile shutter button that scales and responds to touch, an onboarding that feels like a real manual, and gesture design grounded in physical controls (swipe-to-expose, lens-like focus) — plus a failed swipe-to-delete experiment that proves prototypes matter. Emphasis on springy animations that obey physics, reachable control placement for iPhone X, and a 32‑PNG page‑flip prototype that actually shipped.
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chapters (5)
- 0:00Start
- 25:28REDESIGN THE CAMERA
- 26:58BRINGING A SIMPLE UI TO A COMPLEX PROBLEM
- 27:25THE TEACHING CAMERA
- 28:21TWO DIMENSIONAL
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