Memojis under the hood
summary
ARKit 2 face tracking uses the TrueDepth camera to produce a 3D face mesh with about 1,220 vertices and exposes roughly 52 blend‑shape coefficients plus ARFaceAnchor and ARSCNFaceGeometry APIs. Code shows three lines to enable the mesh, updates vertex positions each frame, and supports occlusion geometry so virtual hats or glasses sit behind and in front of facial features. Demos run on iPhone X, work with occasional tracking glitches, and enable accessibility and identification use cases.
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chapters (7)
- 0:00Start
- 3:35Ar Session
- 6:07Air Face Anchor
- 6:40Face Geometry
- 11:37Fluid Blend Shape Movements
- 14:21Occlusion Geometry
- 19:53Face Tracking
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