~/talk

Major 🔑s to iOS design

Talkat 360|iDev 2016 · 2016-09-14..09-17· [design-collaboration]
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Promised takeaway: start with actual API responses and real photos not lorem ipsum, sketch on paper, then prototype on-device to reveal cramped text and cut names. Tools mentioned: Sketch and Craft for injecting JSON, Google Forms to collect test data, export 1x/2x/3x assets or use PDFs/vectors. Case studies compare airline and fitness apps to show when custom controls help and when they confuse. Build an ugly, data‑filled prototype quickly and measure whether the interaction actually works.

AI-written summary · about

  1. 0:00Start
  2. 1:21Do you have to have a "beautiful" app with intuitive UI for it to be successful?
  3. 3:53Start with real data
  4. 8:47Put it on a phone
  5. 10:12Don't reinvent the wheel
  6. 11:31Know the ingredients
  7. 13:48What about custom actions?
  8. 26:54Beating Design Block
  9. 27:04Murder your darlings
  10. 30:01Make something ugly
  11. 30:46Leveling up
  12. 36:28Study the masters
  13. 38:15Questions?
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