Designed. an introduction to design for developers
summary
Concrete takeaways: learn Material basics (typography, grids, color, spacing) and use them to avoid reworking code; build quick screens with Sketch symbols and a 360×640 artboard; export icons and SVG/PNG sets and share measurements via Zeplin asset export so developers get hex codes and exact sizes; prototype interactions in InVision and Lookback to catch usability failures before coding; designing at 1x simplifies scaling and yields integer pixel layouts.
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chapters (11)
- 0:00Introduction
- 1:00Challenges
- 2:13Knowledge
- 2:42Material
- 5:21Sketch Overview
- 6:53Sticker Sheet
- 9:48Screen Title
- 12:29Export
- 15:59Vision
- 17:16Demo
- 18:40Questions
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