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A Developer's guide to the Design Process

Talkat iOS Conference SG 2015 · on Sunday, 2015-10-25· [design-collaboration]
links:none on file
slides:none on file

Studio buUuk (SketchKit, Mail to Self) lays out a concrete design pipeline: requirements → exploration → creation → build → release, with testing running throughout. Practical tactics: sketch on a whiteboard, paper wireframes to avoid wasted mockups, and rapid prototypes in InVision (including video), Marvel, Principle or FramerJS to validate interactions. A quick 22‑second gut test with 20 style slides reveals visual direction. Deliver detailed UI specs (or export via Zeplin) so developers get pixel-accurate builds and fewer reworks.

AI-written summary · about

  1. 0:00Introduction
  2. 1:15The plight of clients
  3. 3:50Building products
  4. 4:20Collaboration
  5. 5:30Clients
  6. 7:20Why Design
  7. 7:35The Design Process
  8. 9:50The User Process
  9. 10:30The Process
  10. 12:15Requirements Phase
  11. 19:00Problem Phase
  12. 20:50Magic Coin
  13. 23:35Wireframes
  14. 24:50tools
  15. 25:50wireframe
  16. 26:55prototyping
  17. 28:25prototypes
  18. 32:35UI specs
  19. 34:00Wrapping up
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