~/talk

Play First Development

Talkat 360|iDev 2016 · 2016-09-14..09-17· [developer-experience]
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Argues that Swift Playgrounds replace some test‑first chores by letting code‑first API design, live UI tries and Core Data experiments without full test scaffolding. Uses Xcode 8 workspaces, embedded Frameworks, CocoaPods/Carthage frameworks, storyboard resources and the iPad Playgrounds via iCloud Drive. Demonstrates a small state engine built in a playground that runs and visualizes transitions on the iPad. Notes real limitations: playgrounds are still buggy, require rebuilding frameworks, need Swift 3, and sources must compile or errors appear only in the console.

AI-written summary · about

  1. 0:00Start
  2. 4:43PLAYING IS SERIOUS STUFF
  3. 5:33THE ESSENCE OF PLAY
  4. 7:48WHAT CAN A PLAYGROUND SEE?
  5. 9:32WHAT ABOUT SOURCES?
  6. 10:42THROUGH THE KEYHOLE
  7. 18:34IMPORTANT FRAMEWORK NOTES
  8. 18:56EXAMPLE: CORE DATA
  9. 25:17EXAMPLE: STORYBOARDS
  10. 28:44WHAT CAN WE DO WITH THIS POWER?
  11. 29:16PLAYING WITH IDEAS
  12. 30:16ROUGHER PLAY
  13. 30:52PLAYING WITH DESIGN
  14. 33:49PLAYING FOR SHOW
  15. 34:21THE GRUELING DETAILS
  16. 40:01SUMMARY: TRINITY OF PLAY
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