Play First Development
summary
Argues that Swift Playgrounds replace some test‑first chores by letting code‑first API design, live UI tries and Core Data experiments without full test scaffolding. Uses Xcode 8 workspaces, embedded Frameworks, CocoaPods/Carthage frameworks, storyboard resources and the iPad Playgrounds via iCloud Drive. Demonstrates a small state engine built in a playground that runs and visualizes transitions on the iPad. Notes real limitations: playgrounds are still buggy, require rebuilding frameworks, need Swift 3, and sources must compile or errors appear only in the console.
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chapters (16)
- 0:00Start
- 4:43PLAYING IS SERIOUS STUFF
- 5:33THE ESSENCE OF PLAY
- 7:48WHAT CAN A PLAYGROUND SEE?
- 9:32WHAT ABOUT SOURCES?
- 10:42THROUGH THE KEYHOLE
- 18:34IMPORTANT FRAMEWORK NOTES
- 18:56EXAMPLE: CORE DATA
- 25:17EXAMPLE: STORYBOARDS
- 28:44WHAT CAN WE DO WITH THIS POWER?
- 29:16PLAYING WITH IDEAS
- 30:16ROUGHER PLAY
- 30:52PLAYING WITH DESIGN
- 33:49PLAYING FOR SHOW
- 34:21THE GRUELING DETAILS
- 40:01SUMMARY: TRINITY OF PLAY








