Video
summary
Compares filmmaking history to UX and makes concrete prescriptions: UX has a 2008 inflection like film’s 1994, feature output jumps from 715 (1985) to 50,000 feature films (2014) as a warning about scale and quality. Recommends being two to three sprints ahead, inserting an interstitial dev sprint every third cycle for bug fixes, and mapping roles (director=context owner, editor=usability lead, IA=content architect). Argues for short proof-of-concept projects and consistent core teams.
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chapters (8)
- 0:00Introduction and movie love
- 4:15Film vs UX project parallels
- 14:10Film industry history and UX roots
- 23:20The UX revolution of 2008
- 30:23Agile UX team workflow tips
- 33:32Director’s role in UX leadership
- 41:18UX team roles as film crew
- 45:31Make short films and prototypes
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