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Talkat ConveyUX 2016 · 2016-02-09..02-11· [ux-and-product-design]
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Shows that embedding facts inside a tested story architecture — backed by Kendall Haven’s DARPA work with blood pressure, dopamine and MRI measures — raises attention, comprehension and retention versus facts alone. Lists eight story elements (character traits, goal/motivation, conflicts, stakes) and demonstrates a practical six-panel comic exercise used to design products and reframe usability tests. Runs a 13‑person improv to prove the arc works live and warns that story + data beats data-only persuasion. Gives concrete use: a popular Boxes & Arrows article and repeatable team workshop format.

AI-written summary · about

  1. 0:00Introduction and book release
  2. 1:34Personal journey into storytelling
  3. 5:04Science behind story architecture
  4. 11:27Story arc and inciting incidents
  5. 16:48Interactive story demonstration
  6. 21:48Power of story in improv
  7. 24:20Story vs data in persuasion
  8. 25:24Six-panel comic for product design
  9. 32:46Q&A session begins
  10. 33:18Struggles in luxury product storytelling
  11. 36:07Quantity of try-fail cycles
  12. 39:20Matching motivation to audience
  13. 42:08Using story for persuasion
  14. 43:52Closing remarks and Q&A wrap-up
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