Coder Meets Designer: Reconciling Design (...)
summary
The talk covers how communication and tooling—not aesthetics—cause project delays when developers and designers collaborate, and recommends building small prototypes to reveal platform and library limits early. It demonstrates using Photoshop mockups, HTML5/PhoneGap experiments and native platform SDKs (Windows 8/.NET, Android, iOS) to test assumptions, surfacing UX differences between phone and tablet, and verifying third‑party components and security policies before signing contracts.
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chapters (8)
- 0:00Wprowadzenie i agenda
- 2:11O mnie i moje doświadczenie
- 8:53Wyzwania w projektach mobilnych
- 14:09Wybór technologii i platform
- 23:19Design a specyfika platform
- 28:10Komunikacja z grafikiem i testy
- 31:39Iteracje i innowacje w projektach
- 35:31Podsumowanie i rady końcowe
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