Only Art Won’t Fool You - Mobile Games Behind the Scenes
summary
Gabriel Roszak from Suto Games explains how mobile games are made, covering practical aspects of development and production rather than theory or marketing. The talk focuses on concrete techniques and behind-the-scenes workflows used in creating mobile titles.
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chapters (10)
- 0:00Introduction
- 0:50Casual game aesthetics
- 6:55Creativity myths
- 9:28Context over concept
- 13:12Hardcore vs casual visuals
- 17:56Color and style
- 22:55Balancing sweetness
- 25:473D to 2D art
- 28:41Convergence and prosumerism
- 31:55Conclusion & Q&A
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