3D programming using Qt Quick on N9, Part1
summary
Shows how Qt Quick 3D plus the Qt Creator IDE and a Qt Quick 3D plugin let QML load 3DS models and PNG textures, animate them with NumberAnimation (set to loops: Animation.Infinite) and position them via a hierarchical scene graph. Demo builds a rotating textured cylinder marquee in QML, mixes 2D UI and 3D, and targets the Nokia N9 OpenGL hardware. Uses QML bindings for transforms and reusable components; GPU carries animation so CPU cost stays low.
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chapters (34)
- 0:00Intro
- 2:06Rubber Chicken
- 4:01Qt Creator
- 9:35Qt 3D
- 11:46What is 3D content
- 12:54Qt Quick 3D
- 15:40Glasses
- 15:56Create a new project
- 16:58Install Qt Quick 3D
- 18:01Create an application
- 18:46Make mistakes
- 19:36Visual Designer
- 20:36Cute 3D
- 21:25Making 3D viewport
- 22:03Adding 3D content
- 24:23Trying again
- 26:02Dress it up
- 26:34Texture
- 27:25Marquee
- 27:46Item 3D
- 28:20Scene Graph
- 28:45Hierarchical Structure
- 29:46Rotating Marquee
- 30:46Cute Creator
- 30:57Scream
- 31:16Im a dummy
- 31:29Marquee component
- 31:56Reusable marquee
- 32:26Animation
- 33:06Cylinder Rot
- 34:41Using the 2D Designer
- 34:53Adding a rotation 3D
- 35:34Hierarchical scene node
- 36:18Real 3D
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