3D-Programming Using Qt Quick on N9, Part 2
summary
Shows QML + Qt Quick 3D running on a Nokia N9 with code you can deploy: C++ wrapper projects compile for desktop and ARM and produce .deb installs. Demonstrates a skybox baked from Terragen renders, a lunar-lander mini‑game (models made in Blender, game logic in QML) built in a day, flames as scaled textured quads, and inline QML shaders that interpolate teapot Bezier patches. Notes: geometry is shared VBOs, view‑frustum culling, render optimizer sorts by shader/material, and FBO and skeletal‑animation support are on the roadmap.
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chapters (15)
- 0:00Introduction to Qt Quick 3D
- 1:54Qt Quick 3D features and OpenGL
- 3:18Skybox demo and texture tricks
- 4:483D games with Qt Quick
- 6:58Demo of lunar lander game
- 9:02Packaging William app for N9
- 13:06Deploying to N9 device
- 15:19Q&A session begins
- 16:03Render to texture and FBO support
- 17:283D animation imports from 3ds Max
- 21:14Qt Quick 3D and Qt Quick 2 integration
- 23:473D positional audio plans
- 25:11Shader and render pipeline control
- 27:47Performance optimizations for 3D
- 29:58Closing and Q&A wrap-up
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