~/talk

Using the Qt Quick Scene Graph API

Talkat Qt World Summit 2015 · 2015-10-06..10-07· [web-performance]
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slides:none on file

Explains how using the Qt Quick Scene Graph API and a few lines of C++—replacing many QML rectangles with one QQuickItem that implements updatePaintNode and a custom QSGGeometry/QSGMaterial—moves per-dot position and opacity math into the vertex shader, collapsing thousands of draw updates into a single GPU-driven batch. A QR-code demo goes from ~100% CPU and stuttering to ~12% CPU while keeping 60 FPS; warns that transparent nodes force rebatching and shows how to avoid that.

AI-written summary · about

  1. 0:00Introduction and background
  2. 1:55Origin of the scene graph
  3. 8:14Scene Graph node basics
  4. 11:26Implementing updatePaintNode
  5. 16:30Scene Graph threading model
  6. 19:20Performance bottleneck example
  7. 26:24Moving logic from QML to C++
  8. 33:22Batching and rendering issues
  9. 35:49Custom geometry nodes
  10. 41:10GPU animation with shaders
  11. 47:18Performance gains with GPU
  12. 49:02Resources and conclusion
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