~/talk

Building Desktop and Embedded Uis with Qt 3D

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Qt3D ships as a data-driven framegraph and C++/QML APIs that let an app configure rendering, blending and depth state from QML; the demo builds a small ray‑shooter (camera + textured scrolling plane, player, asteroids, bullets) using render/input/logic aspects and an entity-component system. It targets OpenGL core (asked for 4.3), runs on desktop and an NVIDIA Tegra embedded board, supports custom materials/shaders and instanced rendering for thousands of objects, and the final demo runs (collision detection is not yet implemented).

AI-written summary · about

  1. 0:00Intro
  2. 0:25Qt 3D
  3. 2:25Using Qt 3D
  4. 4:26Qt 3D Basics
  5. 12:07Entity Components
  6. 13:20Mesh Components
  7. 17:58Materials
  8. 21:57Animation
  9. 25:37Input
  10. 29:12Baddies
  11. 33:07Bullets
  12. 34:40Frame Graph
  13. 39:28User Interface
  14. 40:28Making Money
  15. 44:18Questions
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