Add a third dimension to your embedded development with Qt 3D
summary
A working Qt 3D pipeline targets an Apalis iMX8 QuadMax running a Quasar/Qt 3D runtime, with models authored in Blender 2.8 exported as glTF after baked animations onto mesh (bones crash Quasar). The workflow compiles Quasar for the target, imports glTF into QML, and runs animations and skybox lighting; GPU limits on the iMX8 produce artifacts (blocky reflections, lighting differences) but Qt 3D automatically downgrades features so the scene still runs. Includes sample code and build instructions.
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chapters (11)
- 0:00Introduction to Qt 3D
- 3:17Why use 3D in embedded
- 5:27Qt 3D vs OpenGL basics
- 8:57Choosing the right Qt 3D tool
- 11:30Demo setup and robot project
- 13:25Blender export and bones issue
- 15:53Baking animations in Blender
- 17:30Importing models into Quasar
- 18:57Deploying to embedded hardware
- 20:45Qt 3D benefits summary
- 21:58Q&A session
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