~/talk

Combine 2D and 3D elements in UI design with Qt Quick

Talkat Qt World Summit 2019 · 2019-11-04..11-06· [frontend-architecture]
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slides:none on file

Qt Quick 3D provides a unified 2D/3D scene graph and QML API, uses the command‑line asset tool Balsam to convert OBJ/FBX/blender/gltf into optimized QML models, and integrates into Qt Design Studio 1.4 so designers can drag‑drop conditioned assets. It offers node transforms, cameras (perspective/ortho/frustum/custom), lights, PBR principal material plus custom shaders, and off‑screen or direct rendering; available as a tech preview targeting Qt 5.14 with OpenGL ES2/3 and GL3+ backends, working but still adding procedural geometry, post processing, and input/collision optimizations.

AI-written summary · about

  1. 0:00Introduction
  2. 1:04Why Qt Quick 3D
  3. 5:24Guiding principles
  4. 8:16Core API overview
  5. 17:55Geometry and materials
  6. 27:07Importing assets
  7. 32:05Design studio integration
  8. 34:09Rendering architecture
  9. 40:19Future with Qt 6
  10. 45:37Current status and roadmap
  11. 48:51Q&A
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