Qt 6 will bring massive improvements to QML and 3D development
summary
Announces a new Rendering Hardware Interface that abstracts OpenGL, Vulkan, Metal and Direct3D so Qt can run on multiple backends; previews land in 5.14 and full support in 5.15. Introduces Qt Quick 3D: a single 2D/3D scene graph with synchronized animations and easy QML integration. Ships Design Studio bridging Sketch and Blender imports for pixel‑perfect QML, and Qt for MCUs where a “hello world” fits under 300 KB RAM using a new QML→C++ compiler. Marketplace launches with 100+ extensions.
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chapters (28)
- 0:00Intro
- 0:26Welcome
- 1:33Qt ecosystem
- 2:29Platforms
- 2:58Compilers
- 4:18Worldmap
- 7:55New Graphics Architecture
- 9:30Render Hardware Interface
- 11:12Cute Quick 3D
- 12:18Cute Quick 3D demo
- 16:20Cute Design Studio
- 17:12Qt Studios
- 21:32Qt Design Studio
- 24:52Thoughts on Qt 6
- 27:31Keeping Qt relevant
- 28:02Compatibility
- 31:04Containers
- 32:43Unicode
- 34:09QML improvements
- 35:52New property system
- 37:32Issues with QML
- 39:57Qt 6 changes
- 40:39Summary
- 41:20Qt for microcontrollers
- 44:13Qt Quick Ultra Lite
- 48:11Qt Marketplace
- 50:40Qt Marketplace Booth
- 51:22QA
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