Lightning Talk - Efficient Qt 3D asset pipeline
summary
Shows that converting text-heavy models to a binary runtime speeds embedded loads: uses the glTF runtime format endorsed by Khronos, a qgltf build-time converter and custom Qt 3D scene loader plugin to turn OBJ/assorted formats into a single compressed Qt resource (QRB) containing JSON, geometry, textures and shaders. Startup time drops from many seconds on I/O-bound boards to near-instant; build integration requires adding the qgltf tool rules to the .pro and installing the QRB file generator.
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